04-23-2012 09:06 PM
Thanks to everyone who joined us for the Prototype 2 developer chat with Radical Entertainment!
For those of you who weren’t able to join us, not to worry! Here is the transcript in all its awesome, hilarious glory. Enjoy!
Developer Username legend:
Dave Fracchia, Studio VP
Ken Rosman, Studio Head
Matt Armstrong, Design Director
Adam Badke, Community Manager
Jonathan Lim, Producer
Transcript for Chat: 'Prototype 2 Developer Chat', Mon Apr 23 17:59:57 CDT 2012
Kyle-BBY: Welcome to the Prototype 2 Developer Chat! We'll get started in a few minutes!
Kyle-BBY: The waiting queue for questions is now open! Ask away!
Guest-35: how awesome is p2?
BiSkiT: SO AWESOME!!!!!
Spartacus: Lol! Great first question. The correct answer is "VERY awesome".
BatmanK: totally awesome!! seriously, it is fun and awesome
Jonolicious: Somewhere between winning a fight between a shark and having Samuel L Jackson yell 'THIS IS SO AWESOME' in your face
defcon-2: What's great about P2 is that YOU get to make it as awesome as you want - you can break the rules and do some amazing stuff like rip the turret of a tank and destroy it, or hurl a bio-bombed BW soldier into a chopper...
Guest-34: hi, i was wondering if u can upgrade the monsters in your pack so that you can call other then brawlers
BiSkiT: To Guest-34 Yes you can - one of the coolest things about Pack Leader is the ability to add more Brawlers to your pack as Heller evolves and becomes stronger
vdmaul: in prototype 1 when doing a new game plus some skills had to be earned again. such as helicopter piloting. is prototype 2 the same?
Spartacus: To vdmaul Your abilities will be locked out for the first couple of missions, but then they all get completely unlocked again... and chaos ensues!
Guest-9: Are there any returning characters from the first game other then Alex?
defcon-2: To Guest-9 Yes, Dana Mercer is back...but why is a secret...
Guest-39: Will we be able to go to the 3 different zones whenever at the start, or do we unlock them as the story goes on?
Jonolicious: To Guest-39 The game will unlock one zone at a time, so that as you continue playing the game, you'll get a brand new playground to unleash your fury on.
Guest-44: Why is pc release date so much farther away than the console release?
BiSkiT: To Guest-44 We decided to release the PC version of Prototype 2 on July 24th so that we had some extra love to give it the love and polish that it deserves. We're PC gamers too, so it's important for us to give our PC fans the best experience possible.
Guest-32: i was wondering,when playing the game and you consume one person then another, are you able to switch between the people you've consumed??
defcon-2: To Guest-32 You can change form back to the last person you consumed.
Guest-42: what does it feel like ti have your game realeased and be so popular? also, any tips for a future game designer such as myself? and my class is designing a game right now in college, any tips of how to get our names out there?
Jonolicious: To Guest-42 It's a great feeling for sure, it's always exciting to finally have your game published. It's all you guys driving the popularity and the response for the game so we can't thank you enough!!
Guest-33: I've seen rain in some of the gameplay videos, is there a random weather system in the game or does it just rain at specific points in the story?
defcon-2: To Guest-33 The story missions may require specific times of day and weather conditions, but it may change as you are in the open world. Personally, I love the rain...the Vancouver weather must be getting into my blood!
Guest-29: Is it possible to use the Pack Leader inside places like Lairs?
BiSkiT: To Guest-29 Definitely - you'll need all the back up you can get in the infested lairs of NYZ
Guest-12: Prototype is often compared to Sucker Punch's inFAMOUS. Have you ever played the first and second games to see how well Sucker Punch done with the genre and learn how to improve upon it?
defcon-2: To Guest-12 We're gamers so play many games within our genre and outside of course (you'll often find me playing COD). Our experience playing certainly informs us when we look to make great games!
Guest-54: Hi, I was wondering if the radnet content will be available two consecutive weeks, say I missed the first week of chalenges and events, will that content still be available the next week?
defcon-2: To Guest-54 Yes, the content is unlocked every week for 7 weeks so if you didn't start Radnet until say week 4, all of weeks 1 through 3 would be unlocked for you. So no worries!
Guest-33: Is ther eany benefit to performance when you install the game on the harddrive on the xbox 360?
BiSkiT: To Guest-33 Prototype 2 runs smooth as a dream. If you're a hardcore user like me you'll probably end up installing it to your drive for those decreased load times, but if you haven't got the space you'll still enjoy a buttery smooth experience.
Guest-8: Can you explain Hardened Steel?
BatmanK: To Guest-8 Hardened Steel allows for extra health/protection so you can take more abuse before you lose your hijacked vehicle
vdmaul: Can one use the tedril power to get a helicopter stuck?. would be very useful against strike teams
BiSkiT: To vdmaul Absolutely - it's REALLY satisfying to see huge cement blocks and cars smashing into helicopteres foolish enough to get into your range
Guest-12: Before you chose Sgt. James Heller as the protagonist for Prototype 2, was Alex Mercer originally going to star in the game again?
BatmanK: To Guest-12 We discussed whether or not Alex should be the lead in Prototype2 but we knew from the outset that we wanted to allow the player to experience the world from another perspective and make the universe more about the virus and its impacts on the world
Guest-46: Can you add the three story beast to your pack?
defcon-2: To Guest-46 Now that would be handy, but perhaps a little unfair to your enemies *8^) Your pack is made up of brawlers that you can increase in number as you upgrade.
Guest-51: Will Heller be able to spread the virus in any way?
defcon-2: To Guest-51 He can in that he uses the bio-bomb ability to inject the virus into targets and then use them as a viral grenade. There actually is another way he can cause infection...but that's for you to see in when you play...
Guest-39: When i'm stringing up things with tendrils in the streets, will they stay there unless broken or will they disappear after a certain amount of time? I like to admire my carnage
BatmanK: To Guest-39 Your carnage will last for sometime but does eventually go away
Guest-62: Really looking forward to picking up BlackWatch Edition on the 360 tomorrow here in the UK. How easy will it be for new comers to come into the series who haven't completed the first.
BatmanK: To Guest-62 Very easy! We have a recap (story) from the main menu to catch you up but we also wanted to make sure that anybody can jump in
EthanDingle: Hello is this thing live?
defcon-2: To EthanDingle Absolutely! Just to make sure...yes, I'm inhaling AND exhaling...phew!
BatmanK: To EthanDingle Totally! We are alll up here in Vancouver at 4:37 pm
Guest-42: any advice for a future designer? also, my class and i are developing a game, any tips of how to get our companyt there?
Jonolicious: To Guest-42 Just keep your head up. It's a tough time to break into the industry but if you can show that you have the passion and the ability to generate ideas that can spark discussions, someone will recognize your value.
Guest-69: i have yet to play it is the area of which you play bigger than the first game?
defcon-2: To Guest-69 Yes, the combined three areas (red zone, yellow zone, and green zone) of NYC do total a larger area than the original map in the first game.
Guest-50: I enjoy a good soundtrack, so has the game got a similar vibe to the first game or is it more varied than before?
BatmanK: To Guest-50 it is inspired from the Prototype soundtrack but we feel it is even better and quite enjoyable
Guest-33: If there is a prototype 3 would there be any chance to move the game to Vancouver? easy to do research right? lol
Spartacus: To Guest-33 Yeah, we've actually talked about this a few times. There are a lot of aspects of Vancouver that would make it a fantastic city in which to set a [PROTOTYPE] game. The only problem is it would NEVER STOP RAINING.
Guest-70: Why was the power "armor form" removed from the game? Any chance it will be added as dlc?
BatmanK: To Guest-70 The armor still exists in Prototype 2, Heller just manifests this ability differently than Mercer
Guest-74: In Prototype 1 i enjoyed just exploring the world and consuming random people. Is part better at this and if so how?
defcon-2: To Guest-74 Yes because there is much more variety in the world - both visually and in how the soldiers and peds will react to you and each other. For example, just roam in the yellow zone and randomly pick someone up...then put them down...it's a lot of fun.
Guest-45: At the end of Prototype 2, what are your plans on continueing the gameplay(replay value), ie. DLC, skins, perks for replaying, etc.
BiSkiT: To Guest-45 We have several non-story DLC packs planned, adding skins and force multiplier weapons for users who want to customize their experience. Additionally, RADNET offers 7 weeks of events and challenges to keep you occupied. The sweetest part is you'll unlock the Alex Mercer skin for FREE at the end of it!
Guest-8: I saw the TV commerical the other day. It was so cool. What inspired you on that?
BatmanK: To Guest-8 The inspiration came from the empathy of losing your family and what happens when you are at the end of your rope. Also the "Homecoming" trailer and intro cinematic are certainly inspriation
vicromano: So, without any spoilers, in the first game, we learn the codename: PARIAH. Will we hear of this name in the sequel?
BiSkiT: To vicromano There are references to PARIAH in Prototype 2, but not the focus of the main story line... But I can't speak much more on that without it being a spoiler
Guest-46: how many mutations are there in P2? And what are some of your favorites?
BiSkiT: To Guest-46 My favorite is the Bullet Proof mutation - it's really handy when dealing with pesky blackwatch!
yugioh901: Dave who is it that designed the pack leader ability?
defcon-2: To yugioh901 That would be Matt Armstrong (aka Spartacus)!
Guest-80: Is there a longer story than the first one?
BiSkiT: To Guest-80 Yes, it is. Depending on your skill level and the difficulty level you selected, it should take you anywhere from 2.5 to 5 days to complete the game
Guest-69: Just wanted to say i love the first game. The new game seems crisper, are you guys using a new engine?
BatmanK: To Guest-69 Also, thank you for the compliment!
defcon-2: To Guest-69 Even our engineers were crisper this time *8^_)
BatmanK: To Guest-69 It is an update and rebuilt renderer for our internal engine "Titanium"
Guest-56: Grappa or Sangria?
BatmanK: To Guest-56 According to Dave, grappa but he is TOTALLY WRONG!
defcon-2: To Guest-56 Grappa easily wins the battle hands (face) down. Ken's just a lightweight.
EthanDingle: Well, I have a question, will heller be able to dual equip weapons, such as 2 blades or like a claw and a blade in a sense? that would be so cool!!!!!
BiSkiT: To EthanDingle Yes, Hellers combat style revolves him being able to use multiple powers at once (eg. Tendrils on one attack button, blades on another). This allows you to combo attacks and fluidly switch between powers with ease. You can't equip 1 power to both attack buttons - but you'd only be handicapping yourself
Guest-49: If people dont fisish all of radnet in 7 weeks will they still be after lets say the 8th week?
BatmanK: To Guest-49 Absolutely! the content will be them to enjoy at thier pace
[continued in next post...]
04-23-2012 09:09 PM
Guest-60: What did the team do differently with Prototype 2 to help avoid repetition in action and missions?
Spartacus: To Guest-60 There are a number of things that we've done in that regard. The most major things that we've done are very careful pacing of the introduction of new powers, new enemies, new locations and major story twists. This appraoch means that we're always delivering new and interesting gameplay and story at just the right moments to keep players excited and engaged.
Guest-82: i really love the height jump heller gets when he jumps i thin that its higher than alex.....also will there be alternate endings like kill alex mercer or spare him
BiSkiT: To Guest-82 We can't answer that without it being a spoiler!!!!
Guest-105: Can you play on a harder difficulty on New Game +?
BatmanK: To Guest-105 "Insane" is available for New Game+ people who dare
Guest-62: Other than the 7 Weeks of Challenges with the Radnet what lies in store for Prototype 2 down the line?
defcon-2: To Guest-62 There's the awesome Blackwatch Collector's Edition (includes Radnet, Soundtrack, first DLC pack, etc etc) and also DLC coming your way!
Guest-29: What exactly is a force multiplier weapon?
BiSkiT: To Guest-29 The force multiplier weapons do exactly what the name suggests: Multiply the force of a weapon to an insane degree! Wait until you see the thermobaric launcher in action... I'm drooling right now just talking about it!
Guest-92: One important thing to ask. Is the human canon ball a different control scheme now? In prototype 1 it had the weirdest combo pressing x and b on the xbox 360 controller did not work any good.
Spartacus: To Guest-92 Yeah, the X and B combo wasn't a good idea in the first game. We've worked hard on [P2] to make sure that all of your powers and abilities are much easier to access. We really want players to focused on enjoying the action rather than trying to play Finger Twister with the controller.
Guest-85: was there any power you thought up but couldnt figure out a way to add to prototype 2?
Jonolicious: To Guest-85 Different ways for the user to create roast beef in real life so that they could eat and game AT THE SAME TIME
BatmanK: To Guest-85 The power to turn water into SANGRIA!
defcon-2: To Guest-85 See "Sangria vs Grappa"...
defcon-2: To Guest-85 The ability to inject grappa into enemies and watch them try and perform such functions as walking.
BiSkiT: To Guest-85 Yes - The ability to heat nacho's with my mind!!
Guest-39: When alex mercer skin is unlocked, does he sound like how he really is or like heller with basically just a new skin over him?
BatmanK: To Guest-39 The Mercer skin is more a permenant disguise, you will still sound like Heller and be Heller in the pre-rendered cinematics
Guest-34: i like the sheilds but the armor made me feel/ look like an infected superhero is there anny thing u can even just hint to tht will allow us to have a more infected apperance in the game?
defcon-2: To Guest-34 There are some very infected looking skins available as rewards through Radnet!
Guest-104: Will all of the pre-order bonuses be available through radnet
BiSkiT: To Guest-104 We haven't made any announcements regarding this for the moment, but rest assured we will. Stay tuned to our facebook/twitter profiles - I'll share the news when it's available
Guest-50: Since her status was left unknown from the first game, how much of a role does Dana have in the game?
Jonolicious: To Guest-50 Dana definately has a role in P2 but you have to play the game to find out! Wouldn't want to spoil the story for all you guys!
defcon-2: To Guest-50 I'd love to say but this would be a spoiler...
BatmanK: You can absolutely play your way. We actually had a lot of people who played very different ways, and was always fun to see and compare notes with each other. I personally like putting people down, where Dave likes to put people down over the edge of the building...Dave is evil
Guest-110: If you miss a Radnet challange are you out of the run for the skin?
BiSkiT: To Guest-110 Absolutely not - we wouldn't want ANYBODY to miss out on the RADNET fun. The events are calendar locked, but once the date passes they stay unlocked so you can enjoy them any time you'd like.
yugioh901: DAve my brother and friend think that your style of gaming is bad to the bone and we feel the same way. By the way Ken Rosman you did a great job of directing the team for P2. I can't wait till tomorrow.
defcon-2: To yugioh901 Thanks!! And great to see you on the chat!
Guest-12: If there were an actual virus outbreak, would you like to be in the hands of Blackwatch?
BatmanK: To Guest-12 No way, when the infected outbreak happens I will take my chances at the local fire house
Guest-115: How long is Prototype 2 compared to the first game?
BatmanK: To Guest-115 Prototype 2 is a longer game
Guest-82: alex mercer or james heller?
Jonolicious: To Guest-82 I'm on Team Heller only because Alex punched my grandmother in 2009
BiSkiT: To Guest-82 I'm on Team Heller myself
BatmanK: To Guest-82 Heller all the way!
Guest-62: Can you convince my local store to open earlier than 9am tomorrow so I can get in and pick it up sooner (8hrs 12 minutes to go)
BatmanK: To Guest-62 The guys from Best Buy are here too, they have heard your request
Guest-8: If you had to choose, would you be on team Heller or Team Mercer?
BiSkiT: To Guest-8 TEAM HELLER!
BatmanK: To Guest-8 Heller for me, he has a sensitive side
defcon-2: Not too many scientists I know that could take on a military dude! Go Heller!
Guest-46: Will we meet Dr. Ragland in P2?
BiSkiT: To Guest-46 Sorry, we can't spoil anything
Guest-80: How did you guys come up with Heller, his design and personality?
BatmanK: To Guest-80 We knew we wanted a strong personality with strong convictions and a man of action all of these things feed into his personality and ultimately his visual
defcon-2: To Guest-80 We first came up with a verbal description of his character and then started dream casting - i.e. developing concept art for both male and female characters of all races looking to see which one resonated with the description. When we saw Heller's image, we immediately knew he fit the role of a powerful military man with the look in his eyes of a loving father and husband who lost it all.
Guest-39: will colossal mayhem dlc be available on day 1 or sometime after launch?
BatmanK: To Guest-39 It will be available May 8th
Guest-84: In the first game when u were close by watching Nightwatch Tanks wreaking havok I noticed that the "action" would follow the camera. In other words I could Kite nearby tanks so long as I was neutral. This kinda broke immersion a little. Is this feature still there?
defcon-2: To Guest-84 Yeah, we had some camera issues in the first game that we looked to greatly improve in this one. So you should see a definite upgrade here!
Guest-119: Can we brutalize animals in this game? More specifically small, big-eyed kittens?
BiSkiT: To Guest-119 Your question is sick and disturbing. Welcome, you're among friends!
BatmanK: To Guest-119 I have a small kitten and she melts my heart so no kitten abuse here
Guest-33: You should scan the actor from the commercial and use him as a bonus skin, looks like the right guy for the job lol.
Jonolicious: To Guest-33 He was an awesome fit. For those of you that have missed it, you can check out the Live Action trailer here: http://www.youtube.com/user/prototype?v=FmMidL8KUO
Guest-85: you said earlier heller still has the armor power but in a different manner, i am assuming this is in the manner of bulletproofing and such is this correct?
BatmanK: To Guest-85 Sort of, it allows him to take much more abuse but "bulletproof" is ultimately a mutation
Guest-113: thanks for your advice. if you guys would like please like us on facebook. 2 thumbs games
defcon-2: To Guest-113 I just did! (Dave)
Jonolicious: What is this Facebook you speak of?
Guest-69: Thanks for your time here today , we will be reviewing it on www.newgamerunion.com as soon as we can appreciate all the correspondence
defcon-2: To Guest-69 Thank YOU!
Guest-56: There are other notable game dev studios up in Canada -- Beenox, UFG, Silicon Knights. Do you have much interaction with your northern compatriots? Any sort of Hall of Justice where you get to share ideas and protect the Great White North from bad games?
BatmanK: To Guest-56 Beenox is our sister studio so we talk and share with them all the time. I worked with Bioware in the past so I still talk to the Doctors. Silicon Knights did a game for Activision so we seem them at events. All of the local shops in downtown Vancouver all see each other at different local events and we all have friends working at other local studios
BiSkiT: To Guest-56 Absolutely - We work very closely with Beenox and High Moon studios in particular. The game industry in Canada is very small, so even if we're not officially affiliated with a studio there is a very good chance we know the team personally on some level. It's a genuinely supportive atmosphere up here in the great snowy north!
defcon-2: Beenox is our sister Activision studio so we certainly do share a lot with them (and they are a fantastic team!). We also have many friends over at UFG. You'll often find us Canadian developers at conferences huddled over the bar drinking our maple shooters, drinking poutine, and sharing stories. Go Canada!
Jonolicious: Most of us eat Poutine, but only real men DRINK Poutine, right Dave?
EthanDingle: What ispired you guys to make the storyline of PROTOTYPE 2 and make the new protaganist James Heller the way he is, such as pure rage? also, your live ad yester day was awesome XD
Spartacus: To EthanDingle We really wanted a new protagonist for the second game and we became fascinated with the idea that he could be a victim of Mercer's actions in the first game. That gave the player an immediate and pretty unique connection with this new character. In terms of Heller's rage, it just flowed out of his circumstances. I'm pretty sure that I'd be rage filled if I'd lost my wife and daughter, too.
Guest-135: Im a little late sorry. I had a question. What kind of maps are being used for the main characters... how many I should say.
defcon-2: To Guest-135 You win for the most detailed question. The number of texture maps used varies per character (the main ones getting the most). I can't give a definitive answer though as I don't have the numbers handy at my desk. I'll just say - enough to make them look awesome *8^)
Guest-105: Rumor has it you removed the ability to destory lairs and military bases. Why the change?
BiSkiT: To Guest-105 Hrm... you shouldn't listen to rumors! Destroying lairs and wreaking havoc in military bases is some of the most AWESOME fun you can have in Prototype 2 - and that's sayin' something! We added to the experience and made it even MORE insanely satisfying, rest assured nothing was removed in that sense
Guest-115: What is some of your guys favorite powers?
BatmanK: To Guest-115 LOVE the Tendrils and Pack Leader
Spartacus: To Guest-115 I've gonna go with Bio-Bomb. I'm endlessly amused by being able to turn people into walking biological grenades.
defcon-2: To Guest-115 The tendrils hands down...just so visceral and visual!
Jonolicious: To Guest-115 Anybody that says it's not Tendrils is a flat out liar. I'm looking at you, BiSkit
Guest-134: What moves didn't make a return? What about body surf?
BiSkiT: To Guest-134 Body surf is back!
Jonolicious: If Body Surf was removed I would personally body surf the guy who removed it.
Guest-82: do any stores you know of like gamestop..etc. will do a midnight release?
BiSkiT: To Guest-82 It depends on your area - call the retailers around you and see what they're doing. Good luck!
Guest-141: why are there no kids walking around in the prototype universe?
defcon-2: To Guest-141 I believe they were all sent to New Jersey as slave labour. Seriously, it's the same reason we don't have animals...we didn't have the heart to kill them. Personally, I love children. I just can't eat a whole one.
Guest-142: Will it be possible to get 100% completion and all "Perks" including max level in one play through? Also can you free roam after completing the game?
BatmanK: To Guest-142 it is possible to get 100% on the first play trhough but will take you a bit of time. Free roam is absolutely available after you complete the game
Guest-39: can you infect someone with the virus and turn them into a zombie and start your own little outbreak?
BiSkiT: To Guest-39 Yes.... But that's all I'm saying before these guys kill me for spoiling
Jonolicious: I've got my eye on you, BiSkit...
vdmaul: how did guys come up with new blackwatch design? its a very different look from the last time we saw them.
Spartacus: To vdmaul Our Art Director really wanted to show that Blackwatch have changed and adapted since the first game. The key additions that he went for were bite/slash resistant body armor and "forearm blades": to fend off close range infected creatures.
[continued in next post...]
04-23-2012 09:15 PM
Guest-34: how many powers would u say r in the game that u havent annouced
BatmanK: To Guest-34 All powers in the shipping game have been announced now
Guest-104: What is going to be included with the Excessive Force DLC besides the armor form.
Jonolicious: To Guest-104 Watch out for more announcements regarding Excessive Force soon!
Guest-136: Can you tell us what will be available in the excessive force DLC pack?
BiSkiT: To Guest-136 We'll be releasing more details soon. Stay tuned to our facebook/twitter - we'll share details with you when we have them
keller00: Hey guys! I love your games, I have a different question. I would like to become a programmer later. Could you give me any advice?
BiSkiT: To keller00 Take up drinking - hard liquor is most suitable. Starting the morning with Dave's morning "programmer juice" is a helluva way to kickstart the day...
defcon-2: To keller00 Awesome idea as programmers are the most elite and valued people in the games industry...they lord over designers, producers, studio heads. But I digress. Seriously, it's important you get a great programming education. Also, work on some games with your friends and get experience coding in that world. Given there's more detail in my answer, hit me up on facebook!
BatmanK: To keller00 they are also dellusional as you can now see
defcon-2: Like a fox!
Guest-132: Besides Prototype 2, what other projects are you guys working or planning on.
BatmanK: To Guest-132 Radical is now a single team studio so we are 100% focused on delivering an awesome Prototype 2
KingMeme: If you could be infected with the blacklight virus by Mercer, would you accept it?
defcon-2: To KingMeme **bleep** yes! As long as he was gentle.
AndyV08: Is there any new types of disguise powers?
BiSkiT: To AndyV08 Yes - check out the bio bomb (and bio bomb butt kicker!). So much fun
EthanDingle: How does it feel to be one of the very few design/ production teams that actually listens to their fans feedback, and like this, communicates with them?
Jonolicious: To EthanDingle It feels great to interact with the fans. YOU guys are the ones buying the game so it would be foolish of us not to
Guest-130: Will there be any interactions with a subway system in the game i.e. going underground?
BiSkiT: To Guest-130 No, but it wouldn't make sense... Heller can sprint like the Flash and fly like Superman - he hates public transit!
Guest-33: It seems that it's really hard to do open wrold/sand box kinds of games. What are the things that you find most challenging? I have to say those types of games are my favorite.
defcon-2: To Guest-33 The biggest challenge is creating a world that is full of things to do. It needs to be "alive" so that you want to go messing about in it. I love that no matter where I go in our world, I can find lots of ways to create chaos and have fun!
Guest-50: I don't think I've ever looked forward to a video game more before, but like in the first Prototype, is it possible to use the Blade arm to slaughter someone from above? I always particularly enjoyed jumping from the tallest buildings to see if I could catch someone on the way down.
Jonolicious: To Guest-50 If the Blade drop was removed I would personally perform a Blade Drop on the guy that removed it
Guest-56: I saw photos on oneofswords.com of people at PAX and NYCC kicking the Prototype 2 helicopter, a la Mercer in that Penny Arcade comic. Now that the game is out, did the helicopter wind up in your offices?
BatmanK: To Guest-56 Not yet, but it will be here soon
Guest-119: Also! How do we get acess to those "Radnet challenges?" I haven't been paying much attention lately.
BiSkiT: To Guest-119 RADNET is guaranteed for ALL pre-orders, and while supplies last in store. Stocks are low, so get in quite so you don't miss out!
Guest-141: Team Mercer or Team Heller
BatmanK: To Guest-141 We're still sticking to Team Heller around here
Guest-113: thank u so much for liking us. our game will be ready may 4th
BiSkiT: To Guest-113 No, thank YOU
Guest-84: Wouldn't be cool if playing through the game in the mercer skin changed the storyline of the next game ala Mass Effect?
defcon-2: To Guest-84 That's what I love about chatting with y'all - you have lots of cool ideas!
Guest-148: How large in scale is NYC compared to the first game?
BatmanK: To Guest-148 NYZ is bigger than NYC
Guest-164: I know Dana will be making a return, though not what capacity, but will Dr. Ragland be making an appearance? Is PARIAH still a looming threat?
defcon-2: To Guest-164 I'm afraid you'll have to get the game and find out *8^_)
Guest-115: Mutations just make your powers bigger and better right?
BiSkiT: To Guest-115 They also add all sorts of new tweaks to your experience. Eg. Bulletproof
Guest-156: I noticed an improvement in the locomotion system? How is that changed?
Jonolicious: To Guest-156 Without getting into too much detail, we've made the locomotion a lot more accessible for people. No need to fumble with the controller, just Glide **bleep** it!
Guest-69: what was your favorite part of working on this game ?
BatmanK: To Guest-69 Working with an amazing team and getting to share it with the world at different shows around the world
Jonolicious: To Guest-69 Definitely the best part about working at Radical is the crazy fools I work with. They are the guys that make it fun to come here on a daily basis and they are the guys making this kickass game
defcon-2: To Guest-69 I had the great pleasure of showing the game to fans across the world at Gamescom (Germany), Games Week (Paris, Milan), San Diego Comicon, New York Comicon, etc etc. Our fans are the best!!
Guest-177: How long will the radnet content be up for?
BiSkiT: To Guest-177 RADNET unlocks over a 7 week period, and then stays unlocked for you to enjoy at your liesure
Guest-34: ps3 or xbox
BiSkiT: To Guest-34 Honestly, I tested the game on both platforms and it comes down to personal preference. It runs on both - it depends which controller you prefer
BatmanK: To Guest-34 They are both equal but I personally have too much investment into my achievements not to play on 360
Guest-155: Loved the first game, just felt that the graphics were very lackluster and that the game had a high difficulty level toward the end of the game, no matter the difficulty, how were these two adressed? Also the graphics do luck MUCH better from what i saw in gameplay vids.
Spartacus: To Guest-155 I have great news for you. Both of those issues were really high on our list to address and I believe we've fixed both of them. Hopefully you'll be really pleased with the end results.
Guest-82: if alex mercer infected you would what would you do ?
BatmanK: To Guest-82 Finally get my R8
BatmanK: To Guest-82 Besides writhe in pain?
Jonolicious: To Guest-82 Raid the nearest KFC.
EthanDingle: how do you feel about making some of us so excited we forget about school? lol, i do anyway but still, your game is actually the firt collectors i have ever bought, AND missed school to play it all day XD GO P2
Jonolicious: To EthanDingle It feels awesome! It's people like you that makes us excited about making a game. Thanks for the compliment!
defcon-2: To EthanDingle And btw, thanks for the great support!
defcon-2: To EthanDingle As much as I used to be a university professor so must scold you for missing school...I believe having to play Prototype 2 is a perfectly valid reason *8^_)
Guest-104: Will Goliaths spawn randomly in the world if not will you have a DLC that has Goliaths and other crazy things popping up randomly
BiSkiT: To Guest-104 We realized that Goliaths had to be controlled and specifically summoned throughout the story. They do SO much damage that having them roam NYZ would mean there would be nothing left!
Guest-29: Were there any games outside of Radical's work that inspired certain mechanics in this game?
BatmanK: To Guest-29 Absolutely! We are all gamers and play probably everything between all of us. Certainly the Dark Knight showed us some new skills
Guest-39: i noticed some buildings are tipped and leaning on other buildings and crumbling over in the red zone. can we climb these wrecked slanted skyscrapers whenever?
defcon-2: To Guest-39 You bet you can!
[continued in next post...]
04-23-2012 09:15 PM
Guest-175: What are some of the ways you got into your careers as a game design student I am massivly updating my portfolio all the time, I have a lot to learn, but I still often wonder the best ins, who i knwo, and talent are at the top of my list for things do at this point, any pointers to getting in with you guys?
BiSkiT: To Guest-175 A combination of personal networking and education is your best bet, topped off with a LOT of hard work.
Guest-158: What about Armor powers?
Spartacus: To Guest-158 We decided to focus on the shield power instead of armor. The shiled allowed us to introduce the idea of "active defence" where a perfectly time dblock can stun an enemy or reflect a missile into whatever you happen to be targeting. It's actually one of the most satisfying and rewarding things in the game.
Guest-184: Some reviews have been hitting the web, are you pleased with the scores so far?
BatmanK: To Guest-184 Overall yes, obviously reviews are subjective and we feel some don't fully appreciate what we were going after but again overall yes, quite pleased
Guest-74: where can i go for a complete list of all the powers. oh and by the way. u guys rock. I loved the first 1 and i know i will love part 2! i'm already looking forward to part 3!!
Jonolicious: To Guest-74 Check out our Brady Games guide which should be available at your nearest Best Buy!
AndyV08: Can I still use the patsy? I had so much fun with that move
BiSkiT: To AndyV08 No patsy this time - but Hellers bio-bomb is just as effective and WAY more satisfying
Guest-156: I'm going to the midnight release tonight. Loved P1. Looking forward to P2 sooo much. Thank you guys!
BiSkiT: To Guest-156 That's AWESOME! Thank you!
keller00: What kind of music do you use this time? Any heavy songs or just relaxing ones?
defcon-2: To keller00 All of our music was composed in house by our great sound team. It's predominantly slow love songs...oh wait, I mean the opposite...it is an infected city with crazy over the top action after all *8^)
BatmanK: The soundtrack for Prototype 2 is heavily inspired by the soundtrack for Prototype but Scott our composser really built music that was right for the situation and that means some is mellow and some is hard hitting
Guest-179: I am So Pumped for Prototype 2, I have to know is the Difficulty this time around more balanced out? I'm playing Prototype right now and Enemies Rush you like you are a piece of Candy. Prototype is EPIC by the way!
BiSkiT: To Guest-179 The game is definitely more balanced and polished. You'll be challenged, but never impossibly so.
KingMeme: Can you only get Radnet edition by pre-ordering online? Because I may only be able to get it on wednesday, and I don't want to lose out on anything
BiSkiT: To KingMeme Understandable - RADNET is guaranteed for ALL pre-orders, and while supplies last in store.
defcon-2: To KingMeme Preordering is the best way as that guarantees you Radnet. After that it's based on a limited quantity (i.e. whatever is left after the preorders).
EthanDingle: will you ever add on to radnet I.E. a few more weeks of challenges and unlocks besides the already 55?
BiSkiT: To EthanDingle No plans at this time, but you never know!
vdmaul: Why was Alex Mercer's Voice actor changed? did the new voice just work better?
BatmanK: To vdmaul We wanted to reflect that Alex had moved further away from humanity and bring a voice that was inpired and you could tell was born from Mercer but more dark
Guest-56: Speaking of your commitment to your fans -- you actually put several of them in the game as pedestrians, right? How do we find them when we play the game?
BatmanK: To Guest-56 We love our fans, they are absolutely why we are here and get to keep making games. finding the ones in the game will be easy for them to find themselves, they even apear in a few screens that we have released
Guest-141: What inspired you to make the Prototype series?
Spartacus: To Guest-141 We loved making the Hulk games, but we came to realise that there were some real limitations to what we could do with him. We took that basic idea of being as powerful as the Hulk, but then expanded the concept to include turning your body into a range of powers and shapeshifting into a variety of disguise forms. This allowed us to create much more varied protagonists who can be subtle, devious and intelligent in addition to being utterly deadly.
Guest-175: Whats a quick rundown of the pipline for character modelers for Prototype 2. Maya/max, zrbush/photoshop?
BatmanK: To Guest-175 If you watch InsideXBX you can see a walk through of creating the Goliath. Also G4 did a walk through of the Juggernaut
Guest-39: which zone of NYZ is your guys favorite?
defcon-2: To Guest-39 The red zone...only meek studio heads would avoid such a **bleep** zone
BiSkiT: To Guest-39 Green Zone - I really just like chilling in the parks, enjoying the sunshine...
Jonolicious: To Guest-39 Red zone all the way. The tall skyline makes a great scene for some gooey Tendril mayhem
BatmanK: To Guest-39 I love the Yellow Zone, you can really feel the oppresion and hopelessness
Guest-104: Will there be a alternate Alex Mercer story DLC I would totally buy that crap... I think it would be cool if you wwere Alex Mercer and if you caused soo much mayhem Heller comes to stop you and if you beat him up he runs away to recover and then start mayhem all over again. I would also like to ride summon a Goliath and ride it and have people run away and say AHHHHH GODZILLA
Spartacus: To Guest-104 You're fired, Fracchia! Oh hang on... you're my boss. **bleep** it!
defcon-2: To Guest-104 I think we found our new design director! Oh sorry, Matt's still online...errrrr...uhmmm....
Guest-203: Are you guys thinking about a 3rd installment
BiSkiT: To Guest-203 3rd? We're already thinking about Prototype 5!! But seriously, we'd love to keep making Prototype for as long as our fans are still enjoying it.
Guest-194: Did you guys make differnt zones so you could make the game bigger? Like is there load times between areas.. or a place where it hides going form one area to the next so it can load in a totally different area thus making the game bigger?
defcon-2: To Guest-194 The three distinct zones allowed us to create more variety for the player as well as explore the fiction of how the second outbreak transformed New York,
EthanDingle: when BatmanK talked about subjective reviews i thought IGNorant immediatly lol XD see what i did there?
BiSkiT: To EthanDingle LOL Is it too late to get this quote on the box Ken??
BatmanK: To EthanDingle
defcon-2: I say we hire EthanDingle!
Guest-208: what was the main inspiration for the prototype series?
BatmanK: To Guest-208 Spartacus: To Guest-141 We loved making the Hulk games, but we came to realise that there were some real limitations to what we could do with him. We took that basic idea of being as powerful as the Hulk, but then expanded the concept to include turning your body into a range of powers and shapeshifting into a variety of disguise forms. This allowed us to create much more varied protagonists who can be subtle, devious and intelligent in addition to being utterly deadly.
AndyV08: In the fist game I enjoyed suplexing people of really tall buildings, are there any new move that could satisfy me. Maybe a Macho Man elbow drop off a skyscrapper onto some Blackwatch n00bs
Spartacus: To AndyV08 The Blade-finisher against Super Soliders has a certain lovely level of satisfaction to it...
defcon-2: To AndyV08 I just like carrying up a soldier to the very top and letting them go...off the ledge...
BiSkiT: To AndyV08 Blade Tornado - Feel like a human blender... seriously.
Jonolicious: To AndyV08 Hammerfist Dive Bomb - when you absolutely, positively have to annihilate every last mofo on the block, accept no substitute.
[continued in next post...]
04-23-2012 09:16 PM
Guest-78: Each week of the 7 week Radnet Content offers exclusive content. What if a week is missed. Is there any chance to go back and earn what you missed from the week?
BatmanK: To Guest-78 Absolutely! The content will always be there waiting and taunting you
Jonolicious: If you're BatmanK all the high scores will taunt your ineptitude forever
KingMeme: Two questions. So if I pre-order it today (the day before) its guaranteed? And will heller be able to move and jump higher/faster that mercer? It only makes sense since he was in the military, so he should have a greater advantage.
BiSkiT: To KingMeme Yes, RADNET is guaranteed for ALL pre-orders.
Guest-184: Did you ever consider making Prototype a "T" rated series, much like Rocksteady did with the Arkham series?
defcon-2: To Guest-184 I did but then my mom told me to stop being an ***beeping beep***
keller00: My favorite game is Batman Arkham City right now. How do you feel? Will your game beat it?
BiSkiT: To keller00 Apples and Oranges, really. I personally thought the Arkham games were great!
Guest-130: So what was up with the Roosters in Ken Rosman's office??
BiSkiT: To Guest-130 LOL I'm staying away from this one...
Spartacus: To Guest-130 Jonolicious is the only man qualified to answer this...
defcon-2: To Guest-130 Ken loves poultry...
Jonolicious: To Guest-130 That man has a nice...
Guest-50: So are there any potential moments in Prototype 2 that could make its players cry without going into spoilers of course?
defcon-2: To Guest-50 The credits...
EthanDingle: Lol thanks defcon, but personally as much as i love programming and writing code, i love my reptiles even more XD well maybe, it depends on what code i write exactly.....
defcon-2: To EthanDingle As Ken about his love of poultry
Guest-29: Was there any inspiration from past works of Radical? I get the feeling hijacking and the Pack Leader ability were partially inspired by Radical's earlier Crash Bandicoot games? Namely Crash of the Titans and Crash Mind Over Mutant.
Spartacus: To Guest-29 Interesting question. We didn't consciously take any inspiration from the Crash games, but a few of the guys did work on those projects so it's possible that it was in the back of their minds.
Guest-196: What was the biggest challenge that you faced when making a game a big as Prototype 2?
BiSkiT: To Guest-196 Stealing the confiscated fried chicken and grappa unnoticed
BatmanK: To Guest-196 in all seriousness, making sure we lived up to the expectations of our fans, as i have said they are very important to us and we never want to let them down
BatmanK: To Guest-196 Keeping the friend chicken from Jono and the grappa from Dave
defcon-2: Having to deal with the dudes above...*8^)
Guest-215: Is there any question some of you always wanted to be asked in interviews, but no one ever asked? If so, which one, and what would be the answer?
BiSkiT: To Guest-215 Question: "Would you like a million dollars?" Answer: "Yes, yes I would"
Spartacus: To Guest-215 Question: How much do you hate Manchester United? Answer: more than Heller hates Mercer.
BatmanK: To Guest-215 Marvel or DC.....DC, did you see my name!?
defcon-2: To Guest-215 How did you get so handsome? I mean really...wow. And did you lose weight?
Guest-195: How does the Pack Leader ability work, will you be able to call it in anytime or will it have some sort of cool down?
defcon-2: To Guest-195 Once you've acquired the ability, you will have to build up the mass through yummy consumes to power it up. You can also upgrade it so that your pack gets larger!
Guest-141: Do you think Prototype has the potential to go further as a series?
BatmanK: To Guest-141 Absolutely! The virus as the main character makes Prototype a very rich river of ideas and really allows it to manifest itself in different ways on different platforms, different games
Jonolicious: To Guest-141 Absolutely! We've only scratched the surface of the Proto universe. There's still so many stories to tell and so many ways to be the Ultimate Bad **bleep**
defcon-2: To Guest-141 Yes, there is so much in the universe to be mined!
BiSkiT: To Guest-141 Definitely - The story of the virus has SO much potential for awesome.
Guest-209: With the tendrils,is there a limit to how many can be in an enviroment before previous dissapear?
Spartacus: To Guest-209 There are ALWAYS limits, but you'll be very pleasantly surprised at what that limit actually is...
Guest-211: Are there any easter eggs or hidden things in Prototype 2? The only real one in P1 was the rooftop leg that did nothing. Do any of P2"s eegs or "things" do anything this time?
BiSkiT: To Guest-211 There's a few "assome" easter eggs, but that's all I'm saying...
Poopfeast420: Can we assume you've begun pre-production on a third game with PARIAH as the main antagonist? And have you ever considered your own line of toys with Hulk-hands like toys such as plastic Hammerfists, claws, Whipfists and the like?
Spartacus: To Poopfeast420 That may just be my favourite idea of the day so far.
Guest-175: was There new tech used this time around to make the game?
BatmanK: To Guest-175 We totally revamped the renderer on our interenal engine "Titanium"
Guest-208: I loved that scene where Heller is flipping out about the computer. Please tell me you have more of stuff like that from him!
BiSkiT: To Guest-208 Heller is a HILARIOUS character. Some of his dialogue still makes me chuckle every time I hear it
Jonolicious: Even a curmudgeon like BatmanK laughs at that one. Don't worry, he laughed at a bunch of other stuff too
Guest-225: I saw something about a flesh cleaver move, is that dlc only?
BatmanK: To Guest-225 Flesh Cleaver is a pre-order incentive not dlc
Guest-232: i went through a lot to get here....i feel proud of myself now
BiSkiT: To Guest-232 Thanks for joining us!
BatmanK: To Guest-232 Awesome job, we are proud of you too
Guest-203: To get radnet you had to pre order correct? and do you get it with the standard version or the black watch version i called gamestop about it and they said only black watch version got it
BiSkiT: To Guest-203 RADNET is guaranteed for ALL pre-orders, regardless of edition.
EthanDingle: on a more serious note thoug, with the hunter pack that was designed, will they last until they are killed/ called off or maybe even ventually turn on you perhaps?
Spartacus: To EthanDingle Yes, they'll last until they're killed... or you decide to make them self-destruct and explode in a glorious shower of blood and tendrils. I love our game.
AndyV08: Could i use the tendrill power so slingshot people as far as I can, or no. If not I think it would be Radical [Puny]
BatmanK: To AndyV08 You are sick! But I love it!
Guest-233: any chance for a venom/ carnage looking skin
BatmanK: To Guest-233 I think Marvel might be mad at us if we did that
Guest-195: If there was one thing you could have done differently in Prototype what would it be?
Jonolicious: To Guest-195 Not eaten so much fried chicken...
Guest-215: Hahaha, thanks for that, seriously, but maybe I should have mentioned the question should've been about the game... Since you already mentioned the series may/will absolutely continue, please promise to take your time and don't hesitate? No stupid rip offs with no heart and so on... would hate to see that happen!
BiSkiT: To Guest-215 Of course not - we're Radical Entertainment, afterall
Guest-208: After you finish with as many story arches that you'd like to create with the virus, would you ever consider doing an x-men sort of thing with all of the characters?
BiSkiT: To Guest-208 No plans right now, but you never know!
Guest-184: You guys really seem to enjoy the community with having fans as characters and doing giveaways on twitter. What is your favorite part of the community?
BiSkiT: To Guest-184 Seeing the community support itself. It's amazing to have fans that care so much and help each other out. It's beautiful
Jonolicious: To Guest-184 The fanart! Lots of our superfans (and I bet a few of them are here) have submitted some cool stuff. It's exciting to see Prototype sparking people's creativity.
BatmanK: To Guest-184 How passionate and enthusiastic they are while still being very respectable.
Guest-194: Is there special features that show the game development process in depth
defcon-2: To Guest-194 Yes, there are rewards in Radnet that unlock vignettes giving you a glimpse at how we made the game. And I'm sure you'll find more of this on our prototypegame website in the future.
[continued in next post...]
04-23-2012 09:17 PM
Guest-231: Is Radnet available with new copies of the game, or just pre-orders?
BiSkiT: To Guest-231 Well, technically new and pre-order is the same thing But, yes, RADNET is guaranteed for ALL pre-orders and while supplies last in store.
defcon-2: To Guest-231 Preordering will guarantee it, as will buying the Blackwatch Collector's Edition. Otherwise it depends on a limited quantity.
EthanDingle: your new art director did an amazing job on making the weapons for the protaganist and the protaganist himself as well as the goliath lol that this is bad *** XD
Poopfeast420: What are some locales you may have considered besides NYC? Can we hope for a Kart racer series?
BatmanK: To Poopfeast420 I think the tendrils and pack leader might really screw with the race
defcon-2: Have you tried driving in New York?
Guest-104: I am a BIG fan of Hulk UD when will you get the license to make it again. My thirteen year old brother still has my copy from when I was 15 years old lol.
Jonolicious: To Guest-104 Always great to see fans of Hulk: UD. Unfortunately this is out of our hands here at Radical so I can't say too much more about it
Spartacus: To Guest-104 I don't know that we'll ever have the opportunity to work on another Hulk game, but it makes me really happy to know that it's still giving people so much enjoyment after all these years.
KingMeme: Can Heller jump and run better than Alex because he was in the military?
BatmanK: To KingMeme He can certainly do them with more skill
Guest-208: Reccomendation for the next game: chainsaw arms
defcon-2: To Guest-208 I'd love to figure out how the virus did that *8^)
Guest-215: Good to hear! And yes, you're Radical, and that's why we love you so fuuhuuucking much (at least i do *-*) Another question: When exactly did you start developing the game? As in, how much time did it take you from beginning to end.
BiSkiT: To Guest-215 Prototype 2 was in development for about 2+ years
Jonolicious: and about 30 pounds for me
Guest-141: So in the first game Greene sends a leader hunter to capture Dana, what was her motive for doing so?
Spartacus: To Guest-141 Who knows what went through the mind of Elizabetth Greene? She was certainly one of the most interesting characters in the world of [PROTOTYPE] and someone I'd be really interested in exploring in more detail at some point in the future.
AndyV08: Could i throw someone off a building, then wipfist catch them and then throw them again, kinda like a YOYO
Spartacus: To AndyV08 Lol! I've never even tried that. I know what I'll be doing tonight, though.
Jonolicious: To AndyV08 Sure, but that's child's play. Can you jump out of a helicopter and then dive bomb back into it before it crashes into the ground?
EthanDingle: What sort of music do you guys rock out to while playing prototype 2, if any, personally i love heavy metal and rock XD
defcon-2: To EthanDingle That's what I listened to for sure! I'm an old hard rock heavy metal drummer. Give me some Slipnot!
Guest-175: I think it will be a fun game, and it keep me motivated to learn more in game development, I seldom get time to play games obviously so, when I pay a lot of money for special editions its more to support the studio and the other artist that I think deserve it rather then to support my game addiction, or maybe im making excuses. Either way keep it up, I only play console games, and only want to work on console games, I really hope it does well.
BiSkiT: To Guest-175 Thanks!
Guest-203: In the future do you guys ever think of moving the virus to a new city
BiSkiT: To Guest-203 You never know! That's the great thing about the virus - the story has so many interesting posibilities!
Spartacus: To Guest-203 Yep. That's something we'd defintiely love to explore in a future game.
Guest-184: What is your favorite new thing added to the game?
defcon-2: To Guest-184 The word **bleep**
BatmanK: To Guest-184 Tendrils and pack leader
BiSkiT: To Guest-184 Tendrils are REALLY cool!!!!!!
Guest-232: Will you guys touch on "PARIAH" any time soon. The only being that can kill Mercer
Spartacus: To Guest-232 Pariah has a very interesting place in the lore of [PROTOTYPE]. His is definitely a story that we'd like to explore in more detail at some future point.
Guest-211: Do you have any plans for any arcade releases to fit between P2 and P3, ala Alan Wake's American Nightmare, or would you do anything like that via DLC?
BatmanK: To Guest-211 Hadn't thought about it, but you toss out an interesting idea...no comment but you have me thinking
Guest-231: Is there a possibiity Ragland might possibly maybe be in?
defcon-2: To Guest-231 If he pays us, we might consider it.
Guest-104: I have to say this but make a Venom game NOW!!! I dont care how you do it contact Disneyconsume Stan Lee do something...
BatmanK: To Guest-104 I did work with Mickey at one point and while Stan Lee scares me, have you ever seen an angry 5 foot tall mouse
defcon-2: To Guest-104 I do have Stan Lee's email address....
Jonolicious: To Guest-104 He also has Stan Lee's dress
defcon-2: I resemble that comment
Jonolicious: Thanks everyone for an awesome time!
BiSkiT: Thanks for joining us everybody!!! Good times
BatmanK: Thanks everyone!
defcon-2: THANKS EVERYONE! YOU ARE THE BEST FANS!
Kyle-BBY: Thanks for joining us everyone!
Mariel-BBY: Thank you for joining us!
Spartacus: Thanks guys! That was awesome. We should totally do this again sometime.