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Yesterday evening while browsing the Gadgets & eReaders section of BestBuy.com I came across an odd little device that probably would have been handy when I was a freshman in college: a pen that records audio while you write. Sure, either a tape recorder or laptop would pretty much serve the same purpose, but when you’re a student and don’t have the budget for a new computer – and you’ve never even seen a fully-functional tape recorder – it seems like it would be a feasible alternative.
I think what intrigued me the most though was the pen’s ability to link audio to individual notes. Having the ability to do that certainly would have helped me understand why my lecture notes from History of the British Isles were filled with so many seemingly random comments about Benjamin Disraeli and William Gladstone the day after the class.
Does anyone have any experience with one of these smartpens?
With the recent addition of the PlayStation 3 to the growing list of Netflix-ready devices it was only a matter of time before rumors of the service coming to the Nintendo Wii started to abound. The ability to stream video on demand is, after all, one of the largest growing trends in consumer electronics, with support being integrated into everything from Blu-ray players to TVs to home theater systems.
So, what does this mean for the average consumer? Well, apart from having yet another entry to compare on product specification pages, it also means that consumers may soon be able to do away with their computer entirely when it comes to watching their favorite movies on demand through web-based services. Want to watch that latest zombie flick on your big screen TV instead of your computer monitor? No problem! Just queue the movie up on your PS3 or DVD player. Want a second peek at that clip you saw at a friend’s house? Why not sign into your Netflix account using their home theater system, reserve the title, and then watch it later using your Xbox 360?
What other kind of services would you want to see incorporated into home theater equipment? For that matter, where else would you want to see Netflix compatibility?
Have you heard about the new rhythm game called DJ Hero? You could say it is similar to Guitar Hero in the sense that both are a music video game and use a note highway. It is a highly anticipated release across the world and brings new excitement to the gaming community.
The game has more than 80 remixes that mesh two different songs into each other across numerous genres. Players press buttons in rhyme with the highway scrolling on the screen to activate beats, cross fade between the two songs and use the turntable to scratch along with the song. Performing these tasks well scores points with your in game crowd.
The game has a single player career mode and cooperative and competitive multiplayer modes. You can also use a Guitar Hero guitar with select songs alongside the DJ game play.
Many DJ and mix artists have contributed to the game's development, the creation of mixes, and by lending their images for playable avatars in the game; these including David Guetta, DJ Shadow, Z-Trip, DJ AM, Cut Chemist, J.Period, Grandmaster Flash, DJ Jazzy Jeff, and Daft Punk.
DJ Hero is available for shipping or store pickup on BestBuy.com
In the past if you walked into a Best Buy® store searching for DJ equipment you probably would not have found a very large selection. In fact, chances are that you may have missed the section entirely while browsing through our home theater, portable audio, and (in some cases) car audio departments. Well, all that is about to change!
Over the next few weeks we’ll be introducing our brand-new Club Beats section to our U.S. retail stores, areas dedicated to DJ equipment and everything that consumers might need to get started in this exciting field. Whether it’s a serious artistic endeavor or simply a new hobby you’re looking for, you’ll be able to find everything there from mixers to lighting kits and from speakers to turntables.
Want more information? Make sure to check out the official product category page on BestBuy.com for additional details:
BestBuy.com - DJ & Lighting Equipment
If you’re in the market for a new HDTV and haven’t had the opportunity to visit BestBuy.com this week, you may want to check out the following link when you get the chance:
BestBuy.com
No, your eyes don’t deceive you - that is a 40” TV available for only $499.99. On top of that, this week you have the opportunity to pick up a Netflix-ready Insignia Blu-ray player for the low price of $99.99. Best Buy® is even offering special 2-year, no interest financing on home theater purchases $499.99 and up, as well as free delivery and recycling with TVs over $999.99.
Want more information? Make sure to check out BestBuy.com for additional details. Just keep in mind that these offers are only valid between 10/25/2009 and 10/26/2009!
Back in July the former “Red Ring of Death and Other Gaming Nightmares” blog became the “Games and Gadgets” blog. Then, just last month, the blog underwent another name change to become the “Latest and Greatest.” The name wasn’t the only thing to change though – slight format tweaks also occurred. What originally started out as simple, instructional material slowly turned into staff observations and the occasional announcement of new products and community events.
But why talk about it? The answer’s simple: we want to know what you want to read about. Would you like to see more step-by-step basic use guides, or would you prefer more information on upcoming events? Would you like to hear more about our staff’s experience with technology, or would you rather see more updates on upcoming tech and gaming trends? Heck, do you want more info on our weekly specials and upcoming promotions?
Let us know what you think!
If you’ve been following any of our Twitter feeds (@bby_community, @bby_comunidad, @bby_communaute) you’ve probably already seen the announcement that Best Buy now has a gadgets and e-readers section. And if you haven’t, guess what? Best Buy now has a gadgets and e-readers section!
BestBuy.com Gadgets & eReaders
Out of all the gizmos on the site the one that amused/confused/transfixed me the most was the electronic, touch-sensor Rubik’s Cube. I have a hard enough time dealing with the old-fashioned “manual” versions as it is, so needless to say this little wonder got quickly added to my “I love the idea, but do I really want to punish myself by purchasing it?” list.
Perhaps the reason I was initially drawn to it was the fact that it’s a new twist on a relatively old product. Then again, maybe it was the “Smart Coach” function that helps you solve the puzzle step-by-step. Who would I be kidding though? It’s because this Rubik’s Cube will scramble and solve itself while charging in its stand…
Curious? Check it out here:
http://www.bestbuy.com/site/olspage.jsp?skuId=9492
Chances are that if you’ve ever visited one of our retail stores you’ve probably seen one of the end-cap displays near the store’s registers. They usually have an assortment of goodies on them, ranging from last-chance DVDs and CDs to gift cards and candy. Well, I recently discovered that some of our stores have introduced a new element to these familiar sights: an “As Seen on TV” section.
That’s right. Now you can find all sorts of gadgets and last-minute gift ideas that you could previously only see on TV at your local Best Buy store. Granted, you don’t get the full infomercial experience, but you can still catch a first-hand glimpse of Snuggies (“the blanket that has sleeves”) and Bumpits (“volumizing hair inserts”) before you decide to buy. BestBuy.com even has its own selection of “As Seen on TV” products that changes on a regular basis:
http://www.bestbuy.com/olspage.jsp?id=pcmcat783000
Surprised? I know I was when I found out.
What’s your favorite “As Seen on TV” product?
If you haven’t already heard the news, today we announced an upcoming live chat with some of the fine folks over at Infinity Ward about their upcoming title Call of Duty: Modern Warfare 2. This comes along hot on the heels of last week’s announcement of a live chat session with Naughty Dog about UNCHARTED 2: Among Thieves. Needless to say, it’s starting to sound like it’s going to be a busy month here on the forums!
My question for you though, defenders of teh internets, is what other games would you like to see showcased like this? More FPS games? More Action-Adventure games? Is there a certain RTS, RPG or Simulation game you’re just dying to learn more about? Leave a comment here and let us know!
It's certainly been a busy week here on the forums! Last Friday we held a live chat session with some of the developers behind Riot Games' League of Legends, on Tuesday we did the same with some of the guys from Bungie about Halo 3: ODST, and just a few minutes ago we announced an up-coming chat session with the minds behing Naughty Dog's UNCHARTED 2: Among Thieves. While all these going-ons mean that there wasn't a regular entry here this week, I'm pleased to say that we have provided transcripts for the chats that have taken place so far and that we're planning serveral more chat sessions for the near future.
Want more information? Make sure to check out the links I've provided below:
League of Legends Live Chat Transcript
http://forums.bestbuy.com/t5/Gaming/League-of-Lege
Halo 3: ODST Live Chat Transcript
http://forums.bestbuy.com/t5/Gaming/Halo-3-ODST-Li
UNCHARTED 2: Among Thieves Live Chat Announcement
http://forums.bestbuy.com/t5/Gaming/Uncharted-2-Am
Yesterday was a big day for the world of music and video games. The entire remastered Beatles collection and The Beatles: Rock Band were released, Apple announced the next generation of iPod models, and Kathy Lee Gifford retorted to critics of her Rock Band skills by asking, “You have a problem with a couple of middle-aged women having a little fun?”
http://today.msnbc.msn.com/id/26184891/vp/32756139
No, Kathy Lee, I don’t think that anyone’s opposed to you having a little fun. In fact, it’s probably a good thing that you (or your producers) decided to play the game on the air. Ten to fifteen years ago video games were generally considered to be a child’s past-time – they weren’t an activity that many adults willingly engaged in unless they had children of their own. Since then, the world has become a more accepting place for those who enjoy this particular hobby.
Music games in particular seem to have capitalized on this wide-spread acceptance the most, partially due to their cross-platform, multiple-medium approach. Players don’t necessarily need to own a computer to play them, they don’t need to own an MP3 player to appreciate the music itself, and the short nature of most songs (3-5 minutes) allows even the most casual of gamers to enjoy them. Combine these things with the fact that companies like Apple aren’t just in the hardware market – they’re selling music and software too – and you’ve got the potential for greater media exposure than any other video game genre.
Now, while I’m in no rush to pick up a copy of The Beatles: Rock Band myself, I do know at least one person that was in line yesterday morning to buy one. Whether this was due to the media coverage on the game for the past few months or Best Buy’s Abbey Road vacation give-away I’m not too sure, but one thing’s certain: he wouldn’t have taken a day off to buy the game if it were tied to any other band. He’s a Beatles fan, not a gamer.
Ten years ago if you had asked me if I liked The Beatles my answer would have been an emphatic “no.” Nearly everyone around me – my family included – seemed to rave about how they were the best thing to happen since sliced bread. Not only did it get old fast, but I grew tired of being told why I “had to” like certain songs and albums. In fact, I often found myself not liking certain artists because someone else I knew liked them…and because they somehow felt the need lecture me on why I should too.
The usual arguments presented to me often included “so-and-so is one of the greatest [insert instrument here] players ever” and “they inspired [insert another band name here],” but I could not have cared less. There’s always someone out there that’s “better” than “the best” and just because one musical group influenced another that doesn’t necessarily mean that they sound anything alike. It wasn’t until I actually made the conscious decision to ignore such “recommendations” though that my musical tastes were allowed to broaden beyond the saccharin 80’s pop that I seemed to listen to exclusively during the first couple years of high school.
So, what do I listen for? Three things: complex harmonies, dissonance, and groups that understand that music isn’t just blaring vocals or heavy instrumentals. Although not all the groups I listen to are capable of all three, these factors mean that there will always be a place on my iPod for Ozzy Osbourne, Parliament and Wilson Philips.
As far as The Beatles are concerned, I hadn’t really considered giving them a second chance until I first heard “Norwegian Wood (This Bird Has Flown)” on the radio. It’s not a very complex song, but it does have a hint of the dissonance I typically look for. After all, it’s not very often that you hear a sitar and acoustic guitar playing the same melody. Eventually I decided to invest the $15 and purchase Rubber Soul.
Now, I realize that Rubber Soul was the start of the group’s transformation from a Merseybeat sound to one that’s more pop/rock, but it still served as a springboard for me into their back catalogue. While I tended to avoid the songs that always received radio airtime, I was pleasantly surprised to learn that perhaps there was something to my family and friends’ ramblings – many of the Beatles’ songs are kind of catchy and have singable multi-part harmonies.
I may not be die-hard Beatles’ fan (quite yet), but I can still safely say that I’m looking forward to the release of their remastered albums on 09/09/2009. Perhaps now I’ll finally be able to find a copy of Revolver that doesn’t have the annoying “left ear instrumentals, right ear vocals” mono recording effect that always seems to be present in most versions of “Eleanor Rigby.”
Yesterday afternoon I finally caved in and purchased something that I had my eye on for quite some time – a PlayStation Portable. I also picked up a couple of games to go along with it, including Dissidia: Final Fantasy to satisfy my Square-Enix fanboy tendencies. Naturally, the wrappers were torn off the second I got home, the PSP’s charger got plugged in, and the instruction booklets were thrown into the massive tub-o’-manuals beneath my kitchen sink. For the next three hours I sat impatiently waiting for the silly thing to finish charging.
As soon as I noticed that the charging indicator had turned off, I plopped myself down in my living room rocking chair to fiddle with the unit’s display settings. The XMB menu was fairly easy to navigate since I was already used to it from both my TV and PS3, so I had made the necessary changes in no time flat. It wasn’t until I attempted to play Dissidia, however, that I started to encounter problems.
Like other PSP games, Dissidia has a standard option that allows you to install a portion of the game onto a memory stick, letting you play the game with less loading time than you would have if you solely relied upon the UMD disc media. Since this was a brand-new PSP, I decided that I had nothing to lose by opting for the largest installation file size option…and promptly got treated to a message that said “installation will take approximately an hour.”
I sat the PSP down (on edge) on the end table next to me and decided to go make supper while it was installing. Forty-five minutes, a plate full of spaghetti, and a sink full of dishes later I returned to discover that the installation had been aborted. Apparently the PSP had fallen flat on the “cancel” button when my cat decided to treat the living room furniture as his own private playground. Not exactly the wisest decision on my part, leaving it unattended.
Since I actually wanted to play the game for a bit before I went to bed, I decided to re-try installing it in my office. This time though I left the PSP on my desk face-up - well out of reach of the devil with fur – while I was cleaning the mess I call a workspace. Another 30 minutes later or so and the game finished installing.
After playing the game for about an hour I decided that I should make sure that I had gotten the most recent system update before going to bed. I set up the MAC filters on my wireless router, configured the wireless networking settings on the PSP and…nothing. The thing didn’t respond. I tried entering the WPA passphrase a second time to make sure that I didn’t miss any characters, but still it wouldn’t connect to the network. I even tried doing it a third and fourth time to verify that I wasn’t doing anything wrong.
It was at this point that I started to panic a bit. I had just purchased a new gadget and it wasn’t working properly. Disappointed, I sat down to see if I could find anything online that would help me troubleshoot the problem. It wasn’t until had been browsing Sony’s support site for at least 15 minutes that I realized I had never turned on the WLAN switch.
Apparently there’s a reason why you’re supposed to read instruction manuals…
Yesterday afternoon Sony finally confirmed a rumor that had been floating around “teh internets” for several months now: the existence of the PlayStation 3 "Slim." Along with that announcement came details of a $100 price drop on existing “fat” PS3 models:
http://blog.us.playstation.com/2009/08/18/playstat
Since then a good number of customers have asked us if Best Buy will be honoring price matches on recent PS3 purchases. In short, the answer is yes – but only if customers are still within the 30-day price match period for video game consoles.
The steps customers need to follow in order to obtain a price match vary depending upon where they made their purchase. For purchases made at one of our retail stores, customers simply need to return to their local store with a copy of the original receipt and speak with an associate at the customer service desk. For online purchases, however, customers must contact our BestBuy.com support staff at 1-888-BEST-BUY (1-888-237-8289).
Looking for additional information regarding our price match policy? Make sure to check out the links below!
Best Buy Retail Store Price Match Guarantee
BestBuy.com Price Match Guarantee
I tend to have a difficult time picking out birthday gifts for my family and friends - not because of personal indecision, but due to the same stubbornness and personality quirks that everyone seems to share. My parents generally refuse to give a straight answer to the “What do you want?” question, my brother always answers with “I don’t know,” and the majority of my friends will go on and on about how they’d feel guilty for accepting any kind of gift. It’s frustrating and almost invariably means that something is bound to be re-gifted six months down the line.
Well, my brother’s birthday is just around the corner and this past weekend I once again found myself at a loss regarding what to get him. As usual, he hadn’t been very forthcoming about what he wants – he just said that he’d let me know when he thinks of something. Without knowing it though he did manage to give me an idea.
No matter where he goes, my brother always lugs around with him an ancient Walkman CD player. Along with that player comes a massive folder full of CDs, as well as a carrying case that looks like it is only being held together by the sheer willpower of an otherwise malevolent entity. Needless to say, upon seeing him Tuesday afternoon walking around with the “Carry-All-That-Should-Not-Be” I decided that it was time to buy him an MP3 player – whether he wants one or not.
When I first started my search Tuesday evening the obvious big names came to mind: Apple, Microsoft, Samsung and Sony. The field was narrowed down significantly though when I realized he probably would never use one without a built-in radio tuner. Eventually, my search led me to the “Coming Soon” section of BestBuy.com and to the Zune HD.
My first thoughts of the Zune HD were that while it may not initially prove to be as app-friendly as the iPod, it does appear to promise at least one thing that the iPod cannot deliver: the ability to play back videos purchased through the Xbox Live Marketplace. What were my next thoughts? I may have found the perfect match - my brother is an avid Xbox 360 player and would probably love the ability to bring downloaded Netflix videos wherever he goes.
Now, if it only came out before his birthday…
Ten years ago you would have been hard-pressed to find musical artists that distributed their work digitally. Today, digital distribution seems to be part of the norm. Whether that change was a result of the advent of the MP3 player, file sharing services, or fee-based subscription sites is uncertain, but it most definitely means that digital distribution is here to stay.
Imagine everyone’s surprise then when Sony confirmed at this year’s E3 convention that the next generation of their handheld console would be doing away with disc-based storage media entirely. That’s right. Not only does the “worst kept secret of E3” eschew the UMDs of its disc-based predecessors, but all “new” titles for the PSPgo will be available for download through the PlayStation Network as well.
Now, I have to admit that this news left me a bit skeptical at first – I like having a physical copy of everything I buy, especially video games. It made sense though when I considered the popularity of online services such as iTunes and Napster. Add in the fact that the PSPgo is expected to feature the same PS3 compatibility and software support as earlier PSP models and you’ve got a pretty convincing alternative to the iPod Touch. True, there’s no direct access to the iTunes app store, but the primary purpose of the PSPgo is to play games…not to use as a Rolodex or egg timer.
Both the piano black and pearl white models are available for preorder on BestBuy.com, but for more information make sure to check out the official product page:
http://www.us.playstation.com/PSP/Systems/pspgo.ht
...and yes, Kaz Hirai does actually call it the "worst kept secret of E3." Don't believe me? Check out his segment of the press conference at 28 minutes, 45 seconds into the video!
Call me old-fashioned, but I’ve always felt that sitting down with a good book generally beats the pants off anything that television has to offer. Sure, I enjoy the occasional episode of NCIS and will sometimes watch shows like America’s Got Talent just to see the acts that didn’t quite make the cut. I prefer, however, to let my own imagination run wild instead of relying upon someone else’s vision when discovering a new story. It’s a lot more immersive for me that way.
Well, while “watching” one of said shows on an overhead monitor at the gym last night I caught a glimpse of something on another screen that I had been meaning to take a look into: an e-book reader. I didn’t catch the exact model number, but it looked similar to one that I had seen every now and then on BestBuy.com. As I learned when I got home the reader turned out to be Sony’s PRS-505, and it was being discussed in response to the following announcement:
http://news.sel.sony.com/en/press_room/consumer/co
Now, I’m not entirely convinced that cold, shiny metal and EPUB files will ever fully take the place of time-worn pages and paper cuts, but it’s certainly good to see that “classic literature” staples like Jane Austen, Robert Louis Stevenson, and George Bernard Shaw are being given exposure to a new generation in this medium. I was also a bit surprised – and slightly amused – at the fact that one of the advertised books on the service’s landing page was Ray Bradbury’s Fahrenheit 451.
[Insert child-like giggling…here.]
I stopped playing World of Warcraft a number of months ago, but I’ve somehow managed to stay up-to-date with the latest patch notes and add-on details. Of the changes made to the game since I cancelled my account, however, the only ones that have really managed to catch my attention weren’t even developed as in-game content. Instead, they’re a mobile version of the World of Warcraft Armory and a third-party add-on program called TweetCraft.
By now I’m sure that most WoW players are familiar with the Armory. It’s essentially a database that allows players around the globe to compare character builds, equipment, and arena rankings. Well, Blizzard decided to take the idea of unfettered character information access one step further and developed an app version of the website for iPhone and iPod Touch. No longer do players need to be shackled to their computers to check their raid schedules – they can now do it while they’re on the go, be it at lunch with friends, on an afternoon walk, or at the grocery store.
This caught my attention for a fairly obvious reason given the past two weeks’ posts: it’s yet another function that has been absorbed by a hand-held device. It also gave me pause to wonder why there’s been no major push to create a PDA/cell phone/handheld console hybrid that doubles as an e-book yet. Perhaps it’s simply a matter of a time before someone does.
TweetCraft, on the other hand, caught my attention because it combines two services that can both be seen as forms of social networking: Twitter and an MMO. The add-on not only allows users to post messages on Twitter (and screenshots using Twitpic) without having to first Alt + Tab to a different window or exit the game, but it can even be set to auto-tweet whenever players log into their account or earn an in-game achievement. After all, what better way could there possibly be to tell your guildmates it’s time to raid Ulduar than to send their cell phones screenshots of your character waiting impatiently at the entrance?
Now, it has yet to be seen if TweetCraft is in violation of Blizzard’s end-user license agreement (EULA) or its terms of service (TOS), but even if it is it’s still certainly an interesting concept. For more information regarding either program though make sure to check out the following links:
World of Warcraft Mobile Armory
http://www.wowarmory.com/iphone.xml
TweetCraft
http://tweetcraft.codeplex.com/
Now thankfully such an event has not occurred in a number of years. Not since 2000 at any rate – that’s when I first picked up a copy of Final Fantasy VIII. This past weekend though I was hanging out with a few friends and somehow managed to do it again while playing Dynasty Warriors 6: Empires. I loves me the occasional over-the-top, hack-and-slash action game and these guys would probably say the same.
Anyhow, we started playing the game around 7:00pm, but it wasn’t until my cell phone started letting out its low battery warning (an ear-piercing “bwak!” noise) at 3:00am did we realize that it was well past time to go home. Sure, the game has a timer built into every level. Sure, there was a clock in the room. Did any of us bother to check either one of them between 7:00pm and 3:00am? Of course we didn’t.
Naturally, “what the heck was that?” was the first question asked when they noticed the noise, and I soon wound up trying to explain my recent search for a replacement cell phone. Then, as if on cue, one of my friends whipped out his iPhone. He hit a few buttons, handed the phone to me, and said, “I think you need to get one of these.” On the screen was…a list of egg timer applications.
Not just a single app, but an entire list of them.
I sat there staring at the list of (more or less) single-use applications for some time before handing the phone back. It wasn’t until the next day though that I realized what he was trying to say: I don’t necessarily need an egg timer or to constantly monitor a clock to manage late-night gaming sessions - I just need a new phone.
Now, I’m of the mindset that a cell phone should simply be a phone – I don’t need text messaging, web access or dozens of applications to complicate things – but trying to find a “bare bones” model with my carrier that isn’t as ugly as sin is certainly a challenge. These extra features, after all, tend to be the primary selling point of many current models. After browsing at least three different stores (and my carrier’s website), I finally decided that searching for such a featureless phone would probably be a fruitless and pointless task. So what did I wind up doing? I started looking at models that made decent substitutes for MP3 players instead.
Naturally, one of the models that I eventually found myself looking at was the iPhone. It’s a phone. It’s an MP3 player. It’s also got more downloadable content than you can shake a boatload of sticks at. What surprised me the most though was that someone had designed an Etch-A-Sketch game for it. Etch-A-Sketch, as in the little red-and-white children’s toy used to draw boxy images in aluminum powder before shaking it like a madman to reset the screen.
I have to admit that the first thought that ran through my mind upon discovering this was a scene of a seven-year-old kid shaking an iPhone wildly before losing their grip on it and watching it sail over their fence into their neighbor’s pool.
My second thought was that it looked like fun. Go figure.
The third was a question that I have yet to answer: if these are the kinds of casual games being designed for a technology that’s still relatively new, where will the industry be when – and if - major production studios (like Electronic Arts, Activision Blizzard, etc.) decide to heavily invest in mobile platforms? Will we see cell phone or PDA-compatible ports of this generation’s latest video game titles, or entire game franchises going mobile-only? It’s difficult to say, but one thing’s certain…perhaps I should re-think what I use my cell phone for.
The reason for this change is quite simple: gamers don’t just rely on video game consoles and handheld systems to stay connected with their family and friends – they use nearly every kind of electronic gizmo imaginable. To reflect this, the blog’s subject matter is also going to be expanding to include the latest developments from within both the gaming and consumer electronics industries. Additionally, readers can expect to see annual overviews of related trade shows (E3, CES, TGS, WWDC, etc.), as well as regular announcements of events sponsored by Best Buy.
Will you still see regular how-to guides? Of course you will. Will you see the occasional guest blogger? You bet. Will you see more frequent updates? Absolutely! You can plan on seeing a new update every Wednesday afternoon.
But what do you do when either of those controllers starts acting wonky? What can you do when the on-screen cursor bounces around erratically like it just drank 17 pots of coffee? For that matter, what can you do when it lazily drifts to one side of the screen no matter what you do with the controller? Well, thankfully both Nintendo and Sony have developed troubleshooting FAQs to help console owners address those very questions.
Nintendo’s first golden rule of troubleshooting Wii remote issues may seem a bit odd at first: just hit it. Or, more specifically, "without using much force, firmly tap the button side of the remote against the palm of your hand a few times.” Doing so tests the functionality of the controller’s directional sensor. The next few steps are fairly self-explanatory:
• Make sure the Bluetooth sensor on the controller is free of obstructions (dirt, smudges, etc.)
• Make sure there are no obstructions between the controller and sensor bar
• Make sure you’re within 3-10 feet of the sensor bar
• Make sure the batteries in the remote still have a charge
Should these steps fail to resolve the issue – or if the controller does not respond at all – owners should try resetting/re-synching the controller and checking for outside interference. To reset the controller, simply remove the batteries for one full minute before reinserting them. The controller can then be re-synched by pressing the small red button inside the remote’s battery cover, followed by the red “Sync” button under the plastic “flap” on the front of the console itself.
Checking for outside interference, however, is not so easy – signals can be blocked by both infrared heat sources (from direct sunlight and open flames) and radio interference (from cordless phones, wireless mice/keyboards, etc). In general, simply maximizing the distance between the Wii and these sources is enough to resolve such problems.
The PS3’s SIXAXIS controller, on the other hand, has a simplified, two-step troubleshooting process. The first step that Sony recommends is resetting the controller to its original factory settings. This can be done by pressing the reset button located near the L2 button with "a small, unfolded paper-clip or something similar.” After doing so, the controller will need to be re-paired with the console using a USB cable.
This basic process applies to Dualshock 3 controllers as well, but it’s important to remember that not all games support vibration functions. Additionally, owners should verify that the vibration function is enabled on Dualshock 3 controllers before assuming that there’s anything wrong with them – this feature is turned off by default!
Although these troubleshooting steps may be able to resolve a good portion of controller difficulties, remember that they are by no means guaranteed solutions – all electronic devices are subject to eventual failure. If and when that occurs, your best bet is to contact the manufacturer directly for service and support under your factory warranty coverage.
Nintendo of America
1-800-255-3700
http://www.nintendo.com/consumer/index.jsp
Nintendo Contact Us Form
Sony Computer Entertainment America
1-800-345-SONY (1-800-345-7669)
http://www.us.playstation.com/support/ps3
Sony Online Service Request Form
Hello there world. Welcome to the first official guest post to the Red Ring of Death. That's right, no one has ever guest posted here before me. Now that we have that cleared up, a little introduction may be in order. My name is "Danger" Josh (Josh-BBY) and I work for Best Buy in an ultra top secret group designed to save customers from all sorts of dilemmas. You are reading this because I am going to have my own blog here soon and, because I am impatient, Aaron-GS has allowed me to post here. Enjoy.
Today I had a chance to talk to Jamie, one of the kids that went to E3 (@jamieplesser on Twitter), and we are going to hear about some of the new and awesome things that are going to be coming your way very soon (in the gaming world that means this fall).
Danger: So just to start us off, what is it that you do here at Best Buy Corporate?
Jamie: I work in our consumer marketing department with a focus on some of our entertainment categories: video games and a growing musical instruments business.
Danger: You saw the sights at E3, what do you think coming out of there will be the hottest thing on the market this fall or beyond?
Jamie: I thought each of the console makers had some exciting news. Microsoft's Project Natal was spectacular; I was able to try out a demo and was amazed by the ability to interact without a controller. Sony has some terrific new titles coming out for the PS3. I was really excited by God of War III, Heavy Rain and Uncharted 2: Among Thieves. While not a Wii owner, I had a lot of fun trying out Wii Sports Resort with new Motion Controller Plus.
Danger: What are some of the highlights you saw from the different conferences: Nintendo, Microsoft, Sony, Ubisoft, etc?
Jamie: For me, it was more exciting to get hands on experience with some of the new games and technologies. The press conferences definitely whet the appetite but there's nothing like getting your hands on some of the new games and giving them a test drive.
Danger: I was watching the live feeds from E3 just like a lot of people reading this, was there anything cool that we maybe haven't heard of that happened behind the scenes?
Jamie: Monday evening before the convention started, Activision hosted a party at the Wiltern Theater to celebrate their upcoming releases for Guitar Hero 5, DJ Hero and Band Hero. I was fortunate enough to be on the guest list. In addition to seeing some advance game play from the new titles, there were live music performances from Jay-Z and Eminem. And as a big fan of live music, I appreciated getting to see a show from entertainers that don't always perform in small venues.
Danger: Who do you think "won" E3 as far as presentations and content?
Jamie: This may be clichéd, but I think it would be the video game fan and player. There are some really intriguing titles coming out and new technologies on the way. The hard thing is just waiting for them to make it to the market place.
Danger: Were you able to play MAG? Do you think that will change the face of gaming for our customers?
Jamie: I didn't get a chance to but saw some folks playing it in the Sony booth. The multiplayer capabilities are pretty crazy considering that you can have up to 256 people engaged in a single game. I'm interested to see how that resonates with people...is it game changing? I'm not sure.
Danger: You are a pretty big music fan, how did Rock Band: the Beatles and the new Guitar Hero stack up together?
Jamie: Both music game platforms are trying to make it easier for people to participate. The new Guitar Hero game lets players jump in and out of action, and both GH 5 and Rock Band: the Beatles have modes where you can integrate various skills levels without detriment to the overall group. And the Beatles title added a new dimension of offering three part harmonies. From a personal preference standpoint, I enjoy the Rock Band franchise a bit more so I'm more likely to give the Beatles title a shot. But there's no way I'm going to do the harmonies. You don't want to hear me sing; I'm more of a guitar or bass kind of guy.
Wow, yeah that does sound like a lot of awesome new stuff is going to hit the market soon. We couldn't cover everything that Jamie and I talked about here in this post but rest assured we'll be talking more to our gaming division (as well as many, many others) in the upcoming nameless blog that yours truly is going to be penning.
Hope you had a good time and please feel free to comment!
<3 "Danger" Josh
E3 is well under way in Los Angeles, and if the buzz surrounding the larger press conferences is any indication, this year should have some pretty exciting things in store for gamers. Nintendo announced a follow-up to their hit game Wii Fit, Sony revealed the next generation of the PSP, and Microsoft teased audiences with images of upcoming Facebook and Twitter features for the Xbox 360. What’s probably on most peoples’ minds though is the staggering number of new games that have been debuted at the show. Here are a few highlights of the major announcements and game trailers revealed so far:
Xbox 360 - Facebook & Twitter (Microsoft)
http://www.gametrailers.com/video/e3-09-xbox-360/5
PSP Go – Press Conference Footage & Trailers (Sony)
http://www.gametrailers.com/game/psp-go/11423
Assassin’s Creed 2 - Conference Gameplay & Official Trailer (Ubisoft)
http://www.gametrailers.com/game/assassins-creed-2
The Beatles: Rock Band - Trailers & On-Stage Demo (Electronic Arts/Harmonix)
http://www.gametrailers.com/game/the-beatles-rock-
Final Fantasy XIII – Press Conference Trailer & Gameplay Footage (Square-Enix)
http://www.gametrailers.com/game/final-fantasy-xii
God of War III - Press Conference, Production Interview, & Gameplay Footage (SCEA)
http://www.gametrailers.com/game/god-of-war-iii/34
Mass Effect 2 – Press Conference Footage (Electronic Arts/Bioware)
http://www.gametrailers.com/video/e3-09-mass-effec
Metroid: Other M – Debut Trailer (Nintendo)
http://www.gametrailers.com/video/e3-09-metroid-ot
Star Wars: The Old Republic – Press Conference Footage & Cinematic Trailer (LucasArts/Bioware)
http://www.gametrailers.com/game/star-wars-the-old
For the latest information from the expo – and full broadcasts of each of the major press conferences - make sure to check out the official coverage over at G4TV or by following our own Jessica-RZGC on Twitter!![]()
Looking for something a little more interactive? Make sure to swing by the forums around 12:00pm CST on Monday, June 8th for a live web chat with some of the creative minds behind the new PS3 exclusive inFamous!
• Never save your game over another person’s data, even if there’s only one saved game slot available
• Never mock another gamer’s console of choice, especially if you don’t own that console yourself
• Never – and I mean never – pull the power plug when someone else is playing their favorite game
Well, it looks like the creative minds at Digital Innovations have come up with a way to work around that third rule, allowing parents to cut the power to their children’s video game consoles without having to deal with the messy emotional trauma and resentment caused by physically doing it themselves. Enter stage left the bane of young gamers and a blessing to their parents, the GameDr Video Game Trainer.
The basic idea behind the GameDr is pretty straight-forward: it’s a timer that attaches to the console’s power cord. That timer, however, is protected by a built-in combination lock that prevents kids from making any unauthorized changes. After giving warning chimes at the 10-minute and 1-minute marks, the GameDr then kills the power.
So, is it worthwhile investment for parents? It’s hard to say, but it certainly puts an end to the “I lost track of time” argument!
This year’s Electronic Entertainment Expo (E3) convention is less than a month away and gamers worldwide are already chomping at the bit to catch a glimpse of what game developers have in store for them. While the convention is well-known to be a trade event open only to professionals working in the video game industry, gamers will have the opportunity to read all about the three-day-long event through their favorite magazines and websites. G4TV has even managed to secure what is being dubbed “unprecedented access” to the expo, promising viewers hands-on game demos, exclusive interviews, and live television coverage of five major press conferences.
So what kinds of events are scheduled to take place? In addition to press conferences held by Microsoft, Nintendo and Sony, the Entertainment Software Association (ESA) has promised two high-profile charitable events: a blood drive sponsored by the American Red Cross, and a celebrity vs. military personnel video game challenge sponsored by the nonprofit military support organization “Pro vs. GI Joe.” Video game enthusiasts can even enter the E3 2009 T-shirt Contest up until May 14th, with the winning design being unveiled on the opening day of the expo.
E3 Expo Gives Back to the Community
More information regarding the happenings at this year’s E3 will be posted once the convention gets underway, so rest assured that new and exciting things will be coming your way through Best Buy’s Community Forum in the coming weeks. Reading about E3 isn’t exactly your cup of tea? Don’t worry! There are a number of other gaming conventions out there that are always open to the general public:
Penny Arcade Expo (PAX)
A “three-day festival for tabletop, videogame, and PC gamers”http://www.pennyarcadeexpo.com/
BlizzCon
Dedicated to all things Warcraft, Diablo, and Starcraft
http://www.blizzard.com/blizzcon/
Comic Con International
Showcasing comics, film, television, webcomics, and video games
http://www.comic-con.org/
Tokyo Game Show (TGS)
Similar to E3, but open to the general public during the final days of the convention
http://tgs.cesa.or.jp/english/
Most gamers have probably found themselves in a similar situation at one point or another, discovering that their latest investment relies heavily upon the same tired mechanics as older titles in their library. But how can you avoid that kind of disappointment? How do you avoid the feeling that you’ve thrown money at your game console (or computer), only to receive a mediocre experience in return? Most major retailers do not accept returns of opened software unless it is defective, so how do you ensure that you’re getting your money’s worth when you purchase a new game?
Renting games before you buy them is certainly one solution, but renting can prove to be quite difficult if the place you turn to simply doesn’t carry the game you’re looking for or if you have to wait for someone else to return it first. Playing a demo can also help, but demos aren’t always available for every game. Additionally, they can differ significantly from the full release if they’re simply tech demos or early beta versions.
What’s left then? Written and word of mouth reviews. Most entertainment industry magazines and newspapers have them. Some websites even serve as shrines to the professional critic and their work. Regardless of where they are found though they provide gamers a way to learn about what works - and what doesn’t work - in a fairly wide variety of titles. Readers can also expect a sense of consistency in written reviews, as they are often created by the same authors time after time.
There is, however, a danger in relying upon only one or two sources for all critical reviews: you rarely hear multiple sides of the same story. On top of that, reviews may be swayed by personal preferences, partial or outdated information, and sometimes even ulterior motives (such as the reviewer being affiliated with the game’s publisher). Editorial comments aren’t just limited to the frequent use of the words “good,” “bad,” or their variants – they can often be seen in how entire genres and games by a specific studio are “scored.” To avoid this pitfall then it’s always recommended to read as many reviews as possible before making any kind of purchase.
Personally, I’ve always felt that simply reading professional reviews is not always enough. Read customer reviews. Read the comments those reviews generate. Visit forums where games are discussed by the people play them. Ask your friends. Ask store associates what they know about specific games. Hey, why not watch a review online? The more research you do before walking out of a store fists full of goodies, the more likely you are to avoid unnecessary disappointment.
There is a significant difference between games where the focus is on vicariously living within the framework of the game (storytelling) and entering the game environment for the purposes of wreaking virtual havoc and racking up a body count. There’s plenty of room for both types of games, but they will by and large appeal to different audiences. Where the M-rating comes into play though is that it is assigned to games based on a list of preset yes/no criteria for explicit content as outlined by the ESRB.
I’m sure that we can all think of at least one M-rated video game that has received some kind of media attention for its content. The Grand Theft Auto series, specifically, has garnered a considerable amount of publicity since its debut in 1997. But why has the series done so? Not because the games contain ground-breaking philosophy, but because the main characters are seen to engage in illicit, explicit and often violent activities. True, things like politics may be mentioned in passing, but those ideas are not the primary focal points of the games.
What does it say then when a game that focuses on a player character’s ethical decisions - rather than the potential violence surrounding those decisions - only receives a T-rating? To many this may seem like an odd concept. After all, how is deciding whether or not to enslave an entire galaxy in Star Wars: Knights of the Old Republic (a T-rated game) any less mature than opting to go on a destruction spree in GTA? It’s hard to say, but the ESRB rating system does not take these notions into consideration.
Now don’t get me wrong - there are plenty of M-rated games out there that try to tackle subjects that are normally only discussed amongst a group of consenting adults. These titles, however, generally don’t see the same kind of outspoken criticism or praise as their more visceral counterparts.
So what does this all mean? Simply put: just as an M-rating does not necessarily guarantee that a game contains what you might consider to be “mature” content, other ratings do not guarantee that a game is mature content free. As such, it’s important for parents to actively take the time to learn what kind of video games their children are playing, and not simply purchase games based on the ESRB rating alone.
For Xbox 360 owners, the New Xbox Experience (or NXE for short) brought a slew of new features to their favorite console. Customizable avatars, virtual parties, and personalized game rooms all became available, as well as the ability to instantly stream HD content from Netflix. This was a significant improvement over the old “blade” system and ultimately was revealed to be a requirement to use Xbox Live.
Starting with the game HAWX, however, updating to the NXE firmware will be mandatory for all Xbox 360s. Microsoft plans to discontinue support for the old blade system, so all future titles will require the updated NXE firmware to run properly. Not on Xbox Live? Don’t worry! New releases will ship with the update on the disc itself.
For more information, check out Microsoft’s official NXE website:
http://www.xbox.com/en-US/live/nxe/
People generally like to share their music, movies and pictures. Home networking and the internet allow us to do that, but complications often arise when two devices are not 100% compatible. Wouldn’t it be nice though if there was a standard that essentially guaranteed that any two devices would work with one another? Well, that’s essentially what the Digital Living Network Alliance (DLNA) is all about.
The DLNA’s vision is fairly straight-forward: to develop a series of standards that allow certified devices to communicate and share information with relative ease. This isn’t just limited to what you would find in your home theater system or home office; it includes digital cameras, camcorders, PDAs, and pretty much every other consumer electronic device that’s capable of distributing digital content.
More tech-savvy consumers will probably recognize the DLNA’s goal as one similar to that of the UPnP (Universal Plug and Play) Forum, as well as the Internet Home Alliance. The DLNA differs from these two organizations, however, in that it is more focused on the implementation of a specific framework rather than its development.
Sounds like a wonderful idea, right? A good number of software publishers, consumer electronics manufacturers and retailers seem to think so – the consortium currently has over 250 contributing members, including Sony, Microsoft and Best Buy.
For more information on these organizations, please check out the following links:
Digital Living Network Alliance
http://www.dlna.org/home
UPnP Forum
http://www.upnp.org/
Internet Home Alliance (CABA Connected Home Research Council)
http://www.caba.org/connectedhome
As a side note, I still have no idea what “ISO 9000 Certified” means. I pass by assembly plants and warehouses that proudly display this credential on my morning commute, but the only hint provided is that the number gets updated every few years. ISO 9008, anyone?
Regardless of which option you choose there are a few things that you’ll need to do first:
• Connect the PSP’s AC adaptor and plug it into an outlet
• Find a Memory Stick Duo card with at least 22MB of free space
Once that’s been done, simply follow the steps below to perform an update using the wireless internet connection option:
1) Insert the Memory Stick Duo card into the PSP
2) Enable the PSP’s WLAN settings
3) From the PSP’s XMB home menu, select the “Settings” option
4) Choose “Network Update”
5) The PSP will automatically search for new updates and prompt you to install them if any are found
6) If a newer version is available, press “X” again to download the update
7) Additional on-screen instructions may appear at this point, so follow them as necessary
8) Once installation is complete and the PSP restarts, make sure that the update was successful by checking system software version under “System Settings” in the “Settings” menu
The computer update method, however, requires a few extra steps. Much like the PS3, PSP’s require a specific file structure on their memory cards in order to recognize update files. Make sure that your Memory Stick Duo card has the following files: Memory Stick Duo > PSP > GAME > UPDATE. Remember that “PSP,” “GAME,” and “UPDATE” need to be all uppercase letters! Next, download and save the latest update data as “EBOOT.PBP” in the “UPDATE” folder on the storage device. Insert the flash drive into the PSP system and follow these steps:
1) From the PSP’s XMB home menu, selecting the “Game” option
2) Choose “Memory Stick” from the next menu
3) Press “X” to begin the update
4) Once the update is complete, make sure that it was successful by double-checking the system software version (“System Information”) under “System Settings” in the “Settings” menu
• Why should I update my [Xbox 360, Wii, PS3’s] system software?
Your console’s system software is essentially its operating system – what makes it work. It not only tells the console what it’s capable of, but also tells it how to communicate with pretty much any accessory you attach to it. Updates are frequently made available by Microsoft, Nintendo and Sony to ensure that bugs, glitches and system crashes never occur, and will sometimes even add new features and file support. Just as often, however, they may be intended to prevent the use of “homebrew” software applications or fix potential security issues associated with the console’s online service.
• How do I do it?
The exact steps vary from console to console, but it’s more or less the same process: connect the console to the internet, download the necessary files, and install them.
Xbox 360
The Xbox 360 has two different ways to update system software – one through Xbox Live, and the other using a DVD or CD. The Xbox Live method requires that you have an Xbox Live Silver or Gold membership and a broadband internet connection, but is automatically performed as long as you are signed into the service. On the other hand, the DVD/CD alternative can be done using any computer with an internet connection (broadband or dialup) and a DVD or CD burner. Step-by-step instructions on how to download the necessary files and burn them to a disc can be found here. Once the files have been burned onto a disc then, simply do the following:
1) Place the DVD/CD in the Xbox 360’s disc tray
2) Power cycle the console
3) Select “Yes, update now” from the menu that appears when the console restarts
4) Once the update program is complete (and the console reboots!) you’re done
Wii
The Wii only has one way to update its system software:
1) Connect the Wii to the internet using a broadband connection
2) Access the console’s System Settings from the main menu
3) Click on the blue arrow that appears until you reach the “Wii System Settings 3” menu
4) Select the “Wii System Update” option
5) Select “Yes” from the menu that appears
6) After reading the messages that appear, select “I Accept” if you agree to the outlined terms/conditions
7) The Wii will then search for the latest updates and automatically install them
PlayStation 3
The PS3 has three different ways to update its system software: game discs that contain the latest update information, direct download, and using a PC and USB flash drive. Regardless of which method you choose though, the primary controller will need to be connected to the console using its USB charger cable when an update is performed.
Game discs automatically prompt users to install updates if they require a newer system software version to function correctly, so all that’s necessary is for owners follow the on-screen instructions that appear when the game disc is inserted. Direct downloads, however, can be performed by following the steps outlined below:
1) From the PS3’s XMB home menu, select the “Settings” option
2) Choose “System Update”
3) Select “Update via Internet” and press the “X” button
4) The PS3 will automatically search for new updates and prompt you to install them if any are found
5) If a newer version is available, press “X” again to download the update
6) Additional on-screen instructions may appear at this point, so follow them as necessary
7) Once the update has been completed, make sure that it was successful by double-checking the system software version under “System Information” in the “Settings” menu
In order to update using a PC and USB flash drive, you’ll first need to connect the flash drive to your computer and create the following file structure if it does not already exist: USB Flash Drive > PS3 > UPDATE. Make sure that the “PS3” and “UPDATE” folder names are in all uppercase letters, or the PS3 may not recognize them! Once that’s done, download and save the latest update data as “PS3UPDAT.PUP” in the “UPDATE” folder on the storage device. Next, insert the flash drive into the PS3 system and follow these steps:
1) From the PS3’s XMB home menu, select the “Settings” option
2) Choose “System Update”
3) Select “Update via Storage Media” and press the “X” button
4) The PS3 will begin searching the flash drive for the latest update
5) Once the newest update has been found, press “X” again to install the update
6) Additional on-screen instructions may appear at this point, so follow them as necessary
7) Once the update has been completed, make sure that it was successful by double-checking the system software version under “System Information” in the “Settings” menu
In most cases PlayStation 3 owners simply need to sign into their existing PlayStation Network account from the new console to download previously purchased content. Activating the console through PSN is also important, as it is required to view some content. Remember though that PSN only allows a maximum of five (5) PS3 consoles to be activated per account!
• How do I access content I’ve purchased from the PlayStation Store on other PlayStation 3 systems?
• How do I activate/deactivate my system on the PlayStation Network?
• How do I redownload PlayStation Store purchased content?
Microsoft has a similar process in place for Xbox 360’s, with the first step being a visit to the Xbox support website. There owners can find a Content License Transfer FAQ, as well as a video walk-through presented by Xbox Live’s own Major Nelson. Once content licenses have been transferred, Xbox owners simply need to download the content to the new console.
• Transferring Content Licenses to a Xbox 360 New Console
Unfortunately for Nintendo Wii owners, the Wii Shop Channel does not currently support the ability to transfer content licenses from one console to another. What this means is that purchased software can only be used on the console on which it was originally downloaded, even if it is saved to an external SD memory card.
• Frequently Asked Questions: About the Wii Shop Channel/Virtual Console
Now, distributed computing is nothing new – the idea itself has been around since the mid 1950’s. Who would expect though that a video game console could help scientists study and develop treatments for various diseases? That’s right. Since 2005, Sony Computer Entertainment has partnered with Stanford University on Folding@Home – a distributed computing project – using its very own PlayStation 3.
And it turns out that Sony isn’t the only company that’s using its video game consoles in an innovative way! Nintendo has been incorporating its Nintendo DS into schools and medical institutions overseas as a learning tool, and Microsoft’s Xbox 360 teamed up with the Boys & Girls Clubs of America this past summer to celebrate the first-ever “National Family Fitness Day.”
Think about it. How many of us simply view video games as entertainment when they’re capable of doing so much more? How many other electronic devices do we use on a daily basis that could be used differently to solve problems that we don’t even know exist yet?
For more information on any of these projects, please check out the following links:
Sony & Folding@Home
http://www.us.playstation.com/PS3/Features/Folding
Nintendo and the Community
http://www.nintendo.co.jp/corporate/en/csr/report2
Microsoft PressPass
http://www.microsoft.com/presspass/press/2008/may0
Although neither the DS nor DS Lite is compatible with either original Game Boy or Game Boy Color titles due to hardware limitations, they are able to support Game Boy Advance games in single-player mode and Game Boy Advance videos. Why only single-player mode, you ask? Simple! The DS and DS Lite do not feature a link cable port, and older games simply weren’t designed with wireless capabilities in mind.
For Wii owners there is good news and bad news. The good news is that the Wii is backwards compatible with nearly all official Nintendo GameCube titles, memory cards and controllers. The bad news is that GameCube controllers and accessories are required to play GameCube games on the Wii – the Wii is restricted to the previous console’s functionality and cannot save GameCube games on its flash memory. Most owners probably won’t consider this much of an issue though as they’re likely to already own one or two GameCube controllers if they own any GameCube games.
On the other hand, the Xbox 360 is only backwards compatible with a select number of Xbox game titles which can be found here. The reason for this limited support is that each original Xbox game requires an “emulation profile” in order to function properly on an Xbox 360. These profiles can be downloaded through either the console’s Xbox Live service or Xbox.com, and may sometimes even be distributed with periodical publications. Regardless of how the emulation profile is obtained however, an Xbox 360 MUST have a hard drive in order to play Xbox titles – most of the games designed for the original console require a hard drive to save game files and downloadable content.
One such option is using video game parental controls. All three of this generation’s major consoles (PS3, Wii & Xbox 360) feature some kind of family settings that can effectively prevent kids from playing games that contain questionable content or are not age appropriate. How these settings are configured does vary from console to console, but step-by-step instructions for each console can be found using the links I’ve provided below:
• PS3
• Wii
• Xbox 360
Additionally, all three of these consoles have options to restrict web browsing, access to news channels, allowable game ratings and various other features. The PS3 and Xbox 360 also have the option to limit playable Blu-ray or DVD movies by their Motion Picture Association of America (MPAA) film ratings.
Remember though that these parental controls are NOT automatically set straight out of the box! As such, it’s always recommended that parents be present when a new video game console is hooked up to help choose the settings they feel are appropriate for their children
As mother to three daughters, I like to know what to expect when I purchase a video game for my girls. I want to know if there is going to be acceptable content in the game, as well as if the game is age appropriate. Fortunately for me, there is a rating system set in place to guide me. These ratings are called Entertainment Software Rating Board ratings (ESRB).
The Entertainment Software Rating Board (ESRB) ratings are designed to provide information about video and computer game content, so you can make informed purchase decisions. ESRB ratings have two parts: rating symbols suggest age appropriateness for the game, and content descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern.
To take full advantage of the ESRB rating system, it's important to check both the rating symbol (on the front of the game box) and the content descriptors (on the back of the game box).
ESRB Rating Symbols
EARLY CHILDHOOD
Titles rated EC (Early Childhood) have content that may be suitable for persons ages 3 and older. Titles in this category contain no material that parents would find inappropriate.
EVERYONE
Titles rated E (Everyone) have content that may be suitable for persons ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
EVERYONE 10+
Titles rated E10+ (Everyone 10 and older) have content that may be suitable for persons ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes.
TEEN
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
MATURE 17+
Titles rated M (Mature) have content that may be suitable for persons 17 years and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language.
ADULTS ONLY 18+
Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.
RATING PENDING
Title listed as RP (Rating Pending) has been submitted to the ESRB and is awaiting final rating. (This symbol appears only in advertising prior to a game's release.)
ESRB Content Descriptors
• Alcohol Reference — Reference to and/or images of alcoholic beverages.
• Animated Blood — Discolored and/or unrealistic depictions of blood.
• Blood — Depictions of blood.
• Blood and Gore — Depictions of blood or the mutilation of body parts.
• Cartoon Violence — Violent actions involving cartoon-like situations and characters. May include violence where a character is unharmed after the action has been inflicted.
• Comic Mischief — Depictions or dialogue involving slapstick or suggestive humor.
• Crude Humor — Depictions or dialogue involving vulgar antics, including "bathroom humor."
• Drug Reference — Reference to and/or images of illegal drugs.
• Edutainment — Content of product provides user with specific skills development or reinforcement learning within an entertainment setting. Skill development is an integral part of product.
• Fantasy Violence — Violent actions of a fantasy nature, involving human or non-human characters in situations easily distinguishable from real life.
• Informational — Overall content of product contains data, facts, resource information, reference materials or instructional text.
• Intense Violence — Graphic and realistic-looking depictions of physical conflict. May involve extreme and/or realistic blood, gore, weapons, and depictions of human injury and death.
• Language — Mild to moderate use of profanity.
• Lyrics — Mild references to profanity, sexuality, violence, alcohol, or drug use in music.
• Mature Humor — Depictions or dialogue involving "adult" humor, including sexual references.
• Mild Violence — Mild scenes depicting characters in unsafe and/or violent situations.
• Nudity — Graphic or prolonged depictions of nudity.
• Partial Nudity — Brief and/or mild depictions of nudity.
• Real Gambling — Player can gamble, including betting or wagering real cash or currency.
• Sexual Themes — Mild to moderate sexual references and/or depictions. May include partial nudity.
• Sexual Violence — Depictions of rape or other sexual acts.
• Simulated Gambling — Player can gamble without betting or wagering real cash or currency.
• Some Adult Assistance May Be Needed — Intended for very young ages.
• Strong Language — Explicit and/or frequent use of profanity.
• Strong Lyrics — Explicit and/or frequent references to profanity, sex, violence, alcohol or drug use in music.
• Strong Sexual Content — Graphic references to and/or depictions of sexual behavior possibly including nudity.
• Suggestive Themes — Mild provocative references or materials.
• Tobacco Reference — Reference to and/or images of tobacco products.
• Use of Drugs — The consumption or use of illegal drugs.
• Use of Alcohol — The consumption of alcoholic beverages.
• Use of Tobacco — The consumption of tobacco products.
• Violence — Scenes involving aggressive conflict.
Additionally, online games that include user-generated content (e.g., chat, maps, skins) carry the notice "Game Experience May Change During Online Play" to warn consumers that content created by players of the game has not been rated by the ESRB. This is one area that I am particularly wary, because you never know what people are going to say to your child via an online game.
These ratings and symbols are only meant to be used as guidelines. As a parent, it is always your right to determine what you feel is appropriate for your child, regardless of rating.
I hope this helps other Moms and Dads out there!
Dorothy
When it was initially launched, many avid gamers considered the backwards compatibility touted by Sony’s PlayStation 3 (PS3) to be one of the console’s largest selling points. Not only was the console promised to bring the next generation of home theater entertainment (Blu-ray) to consumer’s homes, but it would also allow owners to continue playing many of their older favorite PS2 and PS1 titles. As each new PS3 model has been released however, the availability of this function has been brought into question – so much, in fact, that the console’s backwards compatibility continues to remain one of the most searched for issues on Sony’s PS3 support website: http://www.us.playstation.com/support/ps3.
So which models are backwards compatible and which ones aren’t? To answer this question, Sony provided the following FAQ. The FAQ itself has undergone several changes since the PS3’s initial launch, with the most recent revision taking place on 11/03/2008. In summary though, the only North American PS3 models that have been acknowledged to be backwards compatible are the original 20GB and 60GB models released in 2006, as well as the first wave of 80GB models released in 2007. The 40GB model, the second and third wave of 80GB models (released in 2008), and the upcoming 160GB model unfortunately do not support this feature.
Well, why are only some PS3 models backwards compatible? It’s simple, really. The original 20GB and 60GB models included a built-in processor called the “Emotion Engine.” This processor was primarily intended for use within PS2’s, and was later integrated into early PS3 models to achieve backwards compatibility to PS2 and PS1 games. The Emotion Engine processor was then later removed in favor of software emulation on the first wave of 80GB models. Both the Emotion Engine and emulation software were ultimately removed from subsequent generations of PS3’s – in theory – to save production costs.
Just because you may own a PS3 model that is backwards compatible though, does not necessarily mean that every PS2 or PS1 game will function on your console. Due to the differences in how the software and hardware was designed, PS3’s may encounter some technical difficulties when attempting to play PS1 and PS2 titles. While the most common problems encountered are generally minor graphical errors, some major glitches (such as stalling) have been known to occur. More information on individual game titles may be found here on Sony’s support site, as well as additional notes regarding what users may expect to encounter during gameplay.
So, your Xbox 360 has finally bit the dust and you’re wondering what’s next. Do you turn it into a doorstop? Do you use it as a paperweight? Do you know what kind of coverage you have on the console? If your answers to those questions weren’t “no,” “no,” and “yes,” you’re in for a pleasant surprise!
Xbox 360 consoles sold within the United States all come with a standard, one-year factory warranty. This means that for one year after the console’s purchase, you can obtain service and technical support directly through the console’s manufacturer, Microsoft. Similar protection also applies to any included accessories (such as controllers), but only for a 90-day period for these products. Additionally, as of July 5th, 2007, Microsoft officially extended the manufacturer’s warranty on Xbox 360’s to three years, but only for “three flashing red light” issues (general hardware faults, often referred to as the 'Red Ring of Death').
As stated in the previous entry, service can be obtained two different ways: by visiting Microsoft’s Xbox support website or by calling 1-800-4MY-XBOX (1-800-469-9269). Keep in mind that the preferred method of contact is by phone, as you may need to speak with a support agent in order to arrange shipping for any necessary repairs.
In the event that you purchased a Best Buy ® Product Replacement Plan (PRP), you always have another option available. Customers that purchased PRP coverage for their console can file a defective product claim by calling our toll-free PRP hotline at 1-888-539-6883. Once you’ve done so, we ship you a postage-paid mailing envelope (or sticker) so that you can send the defective product back to us. After it’s been received, Best Buy ® then sends you a voucher/gift card for the original purchase price of the console that you can then use towards any product you like at your local store or on BestBuy.com.
Alternatively, if you purchased Geek Squad ® Black Tie Protection for your Xbox 360 you may always return to your local store’s repair counters for further assistance. Some markets may even offer a Rapid Exchange program, but you’ll need to speak with an associate on-site for further information and program availability.
Please keep in mind that if your console is beyond the 30-day return/exchange period and you do not have either PRP or GSBTP coverage, you may be referred directly to the manufacturer for service and support. Best Buy ® is currently unable to repair many video game consoles, and cannot guarantee an immediate in-store exchange under factory warranty for such products.
Research for post done by Aaron-GS
It's never fun when your favorite electronic gadgets aren't working properly. You can't watch your favorite TV shows, record movies, or even play video games. On top of the frustration of having to deal with mechanical failures, there may not even be a guide available to help you decipher what's wrong in the first place. As such, here are a few suggestions that should help owners of Microsoft Xbox 360's address one of the most commonly reported issues with that console: the "Red Ring of Death."
Each Xbox 360 comes equipped with a ring of four LED lights that surround the power button on the console itself. During normal operation these lights should remain green. In the event of a hardware failure however, one to all four of these lights will instead display red. The severity of the failure is generally indicated by the number of lights that appear at any given time, with four lights indicating a minor technical issue and one light indicating a severe problem.
Four red lights normally indicate that the Xbox 360 cannot detect the audio-visual (AV) cable. This typically means that the AV cable has not been connected correctly, may not be fully inserted into the console, or simply might be defective. In each of these instances, there should not be any signal displayed on your TV. It is important to note though that this error does not occur on Xbox 360 models that have a High Definition Multimedia Interface (HDMI) AV port.
To resolve this problem, you may wish to try disconnecting and reconnecting the AV cable. Make sure to clean the connections first using a dry, soft and clean cloth, as surface contaminants (dust, lint, pet hair, etc.) may interfere with the signal. In the event that double-checking your connections does not work, you may need to try using a different AV cable instead. Remember that if you're not quite sure how to connect these cables yourself, you can always visit the following website for step-by-step instructions on how to do so:
Four Red Lights & Connection Guide
Whenever three red lights appear, this is often what most Xbox 360 owners will refer to as the actual "Red Ring of Death." This unfortunately means a general hardware failure has occurred and that the unit may need to be shipped directly to Microsoft for service and repairs. Before doing so however, it is strongly recommended that you verify what color the light is on the unit's power supply. This light should remain green, even if red lights appear on the Xbox 360 console.
In the event that the light on the power supply is red, the power supply may have either overheated or may not be receiving the correct electrical current. If this light is orange, the power supply may not be correctly connected to the wall socket or console. If this light is not illuminated at all, this may be a sign that the power supply has come unplugged or has failed entirely. Regardless of the color the light is on the power supply, you'll want to follow the steps below:
1) Disconnect the power supply from the console and wall socket.
2) Allow the power supply to cool for several hours, especially if it is warm to the touch.
3) Reconnect the power supply.
If the three red lights remain (and the power supply appears fully functional), you'll need to contact Microsoft for further assistance.
Two red lights then, is usually an indicator that the Xbox 360 console has overheated or does not currently have proper ventilation. This can usually be solved by moving the console to a more opened area and allowing it to cool for several hours. Remember that just like any other electronic device, Xbox 360's require air circulation to remain within their ideal operating conditions. By keeping the console in an enclosed area or near a heat source (such as a radiator or heat register), you may be inviting hardware failure due to excessive internal heat.
Lastly, one red light typically indicates that the console's hard drive may have encountered a problem. Generally it is suggested to remove the hard drive and all connected components - then reconnect them - to resolve this issue. If the single light persists despite doing so, again you may need to contact Microsoft directly for further support.
Should repairs prove to be necessary, service requests can be made by either calling Microsoft's toll-free hotline at 1-800-4MY-XBOX (1-800-469-9269) or by visiting the following website:





